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[RELEASE] Snes9xTYL Mod 171017

Running old school games on your PSP? It's definitely possible
esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 171008

Post by esmjanus »

rsn8887 wrote:Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...
I don't know if works, I don't have a Vita to test it.
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riderr3
Posts: 2
Joined: Tue Oct 17, 2017 11:02 am

Re: [RELEASE] Snes9xTYL Mod 171008

Post by riderr3 »

Hi.
Have to report about graphical bug in Classic Kong (that is unofficial DK clone).
The girl sprite and flames sprites is darked out. I can "fix" this by turning off transparency in hacks menu, but background turns to white.
Also it is possible to switch to software video mode, but after this I can't access menu by Home/PS button (another bug?)

Using PSP-3000 and Snes9xTYL Mod 171008 me.
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esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 171008

Post by esmjanus »

I have released a new update, I fixed a bug on previous version 171008 that may corrupt savestates on some games.

If someone still have issues with savestates on snes9xTYL Mod 171017, let me know please. Thanks.
riderr3 wrote:Hi.
Have to report about graphical bug in Classic Kong (that is unofficial DK clone).
The girl sprite and flames sprites is darked out. I can "fix" this by turning off transparency in hacks menu, but background turns to white.
Also it is possible to switch to software video mode, but after this I can't access menu by Home/PS button (another bug?)
Using PSP-3000 and Snes9xTYL Mod 171008 me.
Thanks for your report, there are some games that has graphical issues, sadly I still don't know how to fix them, but I'll see if I can do something about the games that some users have reported.
About the engine modes: approx software and accur. software that blocks home button making not possible to access menu is a know issue that exist since snes9xtyl 0.4.2 mecm 091127 or maybe older versions has the same issue. I'll write it in the todo list.
mark doh
Posts: 6
Joined: Mon May 29, 2017 10:31 pm

Re: [RELEASE] Snes9xTYL Mod 171017

Post by mark doh »

i still have save state problems with this version, when i save game then load it once it works, but when i load it the second time it becomes a corrupt save state
esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 171017

Post by esmjanus »

mark doh wrote:i still have save state problems with this version, when i save game then load it once it works, but when i load it the second time it becomes a corrupt save state
I can't reproduce your issue, Could you tell me on what game do you have that problem?
mark doh
Posts: 6
Joined: Mon May 29, 2017 10:31 pm

Re: [RELEASE] Snes9xTYL Mod 171017

Post by mark doh »

In super puyo puyo 2 the save state was originally corrupted by the previous emulator version and I tried overwriting the save state with this version and the save state loaded ok for the 1st time but the 2nd time I tried loading it the game froze with a blank screen
fosamax
Posts: 1
Joined: Fri Feb 09, 2018 5:46 pm

Re: [RELEASE] Snes9xTYL Mod 171017

Post by fosamax »

Hi,

thanks for your effort in bringing Snes9xTYL more up to date.

Do you think you could try to add sleep mode for psp go by sliding the screen ?

Thanks in advance.

Regards
AnotherLife
Posts: 39
Joined: Sun Mar 30, 2014 12:36 am

Re: [RELEASE] Snes9xTYL Mod 171017

Post by AnotherLife »

fosamax wrote: Fri Feb 09, 2018 6:12 pm Hi,

thanks for your effort in bringing Snes9xTYL more up to date.

Do you think you could try to add sleep mode for psp go by sliding the screen ?

Thanks in advance.

Regards
What does that mean? Sliding the screen? The PSP doesn't have a touchscreen :mrgreen:
Nemo1984
Posts: 60
Joined: Thu Mar 23, 2017 10:56 pm

Re: [RELEASE] Snes9xTYL Mod 171017

Post by Nemo1984 »

AnotherLife wrote: Sun Feb 11, 2018 7:53 pm
fosamax wrote: Fri Feb 09, 2018 6:12 pm Hi,

thanks for your effort in bringing Snes9xTYL more up to date.

Do you think you could try to add sleep mode for psp go by sliding the screen ?

Thanks in advance.

Regards
What does that mean? Sliding the screen? The PSP doesn't have a touchscreen :mrgreen:
The PSP GO has a screen that slides out. :geek:
naaiil
Posts: 4
Joined: Wed Jun 29, 2016 6:55 am

Re: [RELEASE] Snes9xTYL Mod 171008

Post by naaiil »

esmjanus wrote: Sat Oct 14, 2017 6:34 pm
rsn8887 wrote:Have you ever tested adhoc between PSP and Vita? Might be interesting to see if it works...
I don't know if works, I don't have a Vita to test it.
is it possible to add button configuration and add rapidfire button per game?

thanks..
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