Search found 9 matches
- Mon Mar 11, 2019 11:53 pm
- Forum: General
- Topic: Any reason to stay on 3.18 with PSX/Tekken 2 Exploit
- Replies: 7
- Views: 8128
Re: Any reason to stay on 3.18 with PSX/Tekken 2 Exploit
Thank you very much. This was the information I needed. I am glad that I was not the only one who lost track in this topic. If you dont follow the news for a few months you really feel lost until you read nearly everything in a few days to catch up. But thanks again for the information
- Fri Mar 08, 2019 11:49 am
- Forum: General
- Topic: Any reason to stay on 3.18 with PSX/Tekken 2 Exploit
- Replies: 7
- Views: 8128
Any reason to stay on 3.18 with PSX/Tekken 2 Exploit
Hi, due to the message of the discontinuation of the VITA, I got the dust of my storage box with the vita and the vita games. I have one vita with FW 3.60 and one with FW 3.18 and the Tekken 2 PSX Exploit. Is there any reason not to update the 3.18 one to e.g. to 3.60? I remember back in the day the...
- Wed May 13, 2015 10:03 pm
- Forum: PSM & PSM Unity
- Topic: Deploying PSM apps/builds with SDK 1.21 to Playstation TV
- Replies: 0
- Views: 1163
Deploying PSM apps/builds with SDK 1.21 to Playstation TV
Hi, short question: Is it possbile to deploy a built demo (e.g. the BallMazeDemo) from the PC to a Playstation/Vita TV via WiFi or LAN? I installed the PSM Development Assistent on the Playstation TV but when I open it, it says: "There are no content items installed. Please use the PSM Studio to cre...
- Wed Aug 27, 2014 9:21 pm
- Forum: Programming and Security
- Topic: Testing homebrew on real hardware via Xplorer/Xploder
- Replies: 2
- Views: 14974
Re: Testing homebrew on real hardware via Xplorer/Xploder
Hi, so I switched to something easier: Freeze and Unfreeze of the PSX. The code in the attachment contains a Linux program (needs to be executed as root) to Freeze and Unfreeze the PSX while playing a game using the Xploder. My Xploder (Basic) has the V2 Rom and the bytes for freeze are 0x57, 0x4C a...
- Sun Aug 24, 2014 10:02 pm
- Forum: Programming and Security
- Topic: Testing homebrew on real hardware via Xplorer/Xploder
- Replies: 2
- Views: 14974
Testing homebrew on real hardware via Xplorer/Xploder
Hi, I would like to test some PSX homebrew on the real hardware. This can be done with an old Win98-PC and the Xploder/Xplorer cheat device. I wanted to try to replace the Win98-PC with a modern Linux/Win8 32 or 64 bit PC. I recently build a litte cable and tool to sniff on the communication between...
- Fri Jun 28, 2013 7:50 am
- Forum: Programming and Security
- Topic: Opening irda0 on higher CFW
- Replies: 2
- Views: 1083
Re: Opening irda0 on higher CFW
Hi, ok it is now working. You have to load a Kernel module to get access to 'irda0:', so it should be a privilege access thing. I've found the following code snippet in the 'PSP IR Keyboard Library ascii demo application' from 'Harald Fielker': if (sceKernelDevkitVersion() >= 0x03080010) { /* Load i...
- Thu Jun 27, 2013 9:20 pm
- Forum: Programming and Security
- Topic: Opening irda0 on higher CFW
- Replies: 2
- Views: 1083
Opening irda0 on higher CFW
Hi, I've got myself a PSP-100X and am trying to play a bit with the ir port. I looked at the example in the devkitPro-toolchain (samples/ir/irda), compiled it with the included Makefile and tested it. Unfortunately opening the ir port (as in the example) gives me a negative "file descriptor" (i.e. a...
- Thu May 24, 2012 11:50 am
- Forum: Vita Half Byte Loader
- Topic: Writing a menu for VHBL
- Replies: 27
- Views: 6664
Re: Writing a menu for VHBL
@wololo+fate6: Thanks for the quick response. I will see how far I will come with the development. Greets
- Thu May 24, 2012 9:20 am
- Forum: Vita Half Byte Loader
- Topic: Writing a menu for VHBL
- Replies: 27
- Views: 6664
Re: Writing a menu for VHBL
Hi, I have a short question.
Is it possible to develop the menu and test it on a real PSP first for a shorter development cycle?
And when the menu is stable to test and fix/port it for the Vita PSP Emulator?
Best Regards
Patrick
Is it possible to develop the menu and test it on a real PSP first for a shorter development cycle?
And when the menu is stable to test and fix/port it for the Vita PSP Emulator?
Best Regards
Patrick