a STOP command

All additions requested or suggested to improve the card coding language.
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Posts: 434
Joined: Sat Jan 09, 2010 4:57 pm
Location: Netherlands

a STOP command

Post by Saint »

Well might be a lame request but since lots of cards rely on certain things, take Gravespawn Sovereign for instance, if you have 5 zombies and tap them while one gets hit by a lightning bolt it might end up in a loop.

If you have a (ok i'm dumbing this down because i don't want to write the whole code) Aslongas auto(zombies)<5 stop.

It came out a bit crappy but you catch my drift i hope.

You could number auto abilities aswell if there are multiple auto's like auto1= auto2= and if one of the auto effects isen't met at the point it actually triggers the code just stops and moves on.

Stupid idea maybe but well just came to mind.


"The bird of the Hermes is my name, eating my wings to make me tame." - Ripley Scrowle, Elias Ashmole's Theatrum Chemicum Britannicum - 1652
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