Bugs SVN
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Bugs SVN
IOS - build date 03/15 - Play momir mode and momir with 0 mana. You will sometimes get the reverse side of a flip card (I assume because there is no mana cost associated with the reverse side). As awesome as it was to get a 13/13 for nothing, it would likely be better if the reverse side of flip cards were excluded from momir mode.
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Re: Bugs SVN
Chimeric Mass not working in the current SVN. Here's a simple fix and it works...
FIXED in Wagic 0.18. Thx for reporting!
Code: Select all
[card]
name=Chimeric Mass
auto=counter(0/0,X,Charge)
auto={1}:thisforeach(counter{0/0.1.Charge}) all(this) 1/1 && transforms((Artifact Creature Construct)) ueot
text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
mana={X}
type=Artifact
power=0
toughness=0
[/card]
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Re: Bugs SVN
thisforeach(counter{0/0.1.Charge}) all(this)
can be written
}:counter{0%0.1.charge}/counter{0%0.1.charge} ueot
can be written
}:counter{0%0.1.charge}/counter{0%0.1.charge} ueot
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Re: Bugs SVN
Dream Twist not working
When I build in debug mode in visual studio and try to test AI, or test suite, it crash..., release mode works fine anyway
When I build in debug mode in visual studio and try to test AI, or test suite, it crash..., release mode works fine anyway
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Re: Bugs SVN
I'm playing last rev on Pc Windows:
Wing Shards crashes the game. It happens only when AI is attacking with more than one creature. Once you target AI to make it choose an attacking creature to sacrifice, game crashes immediately. If AI is attacking with one creature everything works as it should.
Wing Shards crashes the game. It happens only when AI is attacking with more than one creature. Once you target AI to make it choose an attacking creature to sacrifice, game crashes immediately. If AI is attacking with one creature everything works as it should.
Re: Bugs SVN
iOS beta build date 3/28
I was playing a random 2 colour game and played Twist Allegiance. I swapped creatures with my opponent and everything was fine. At end of turn we switched back. For the rest of the game whenever my opponent or I attacked the cards went off to the extreme left of the screen covering the phase ring instead of into the normal attacking zone? Game still played fine but it made blocking impossible as you could no longer see who you were blocking.
I was playing a random 2 colour game and played Twist Allegiance. I swapped creatures with my opponent and everything was fine. At end of turn we switched back. For the rest of the game whenever my opponent or I attacked the cards went off to the extreme left of the screen covering the phase ring instead of into the normal attacking zone? Game still played fine but it made blocking impossible as you could no longer see who you were blocking.
Re: Bugs SVN
gooj, thats a know issue, titled something like "treason messes up gui"
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Re: Bugs SVN
Pernicious Deed correction, it seems that it cannot destroy a land that is a creature example, dryad arbor. Here's a fix:
I hope we can do something like:
auto={X}{S}:destroy all(*[artifact;creature;enchantment;manacost<=X])
Code: Select all
[card]
name=Pernicious Deed
auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0])
auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1])
auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2])
auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3])
auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4])
auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5])
auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6])
auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7])
auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8])
auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9])
auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10])
auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11])
auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12])
auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13])
auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14])
auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15])
auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16])
text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
mana={1}{B}{G}
type=Enchantment
[/card]
auto={X}{S}:destroy all(*[artifact;creature;enchantment;manacost<=X])
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Re: Bugs SVN
Another bug on rev 4390 on windows PC
Ajani Goldmane's final ability it's not working. It always creates a 1/1 white creature token regardless of the amount of life you have it's different from 1.
FIXED in Wagic 0.18. Thx for reporting!
Ajani Goldmane's final ability it's not working. It always creates a 1/1 white creature token regardless of the amount of life you have it's different from 1.
FIXED in Wagic 0.18. Thx for reporting!
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Re: Bugs SVN
choosecolor typo in mtg.txt, it must be -> chooseacolor.
FIXED in Wagic 0.18. Thx for reporting!
FIXED in Wagic 0.18. Thx for reporting!
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