But I found that the content of _card.dat in 0.11.1 is changed to this:
[card]
primitive=Halimar Excavator
id=197129
rarity=C
[/card]
So how can I find the real function part of that card and fix this ability bug?
Thanks?

[Edit Abra merged topic]
Code: Select all
Exception - Address load/inst fetch
EPC - 0892C760 / JGEApp_Title.text + 00128760
Cause - 10000010
Status - 20008613
BadVAddr - 00000012
zr:00000000 at:DEADBEEF v0:090A3A14 v1:0000000D
a0:00000002 a1:090A3E52 a2:00000006 a3:00000065
t0:000001F0 t1:090A3EF8 t2:089EE4E8 t3:090A3F0C
t4:00000000 t5:DEADBEEF t6:DEADBEEF t7:DEADBEEF
s0:0000000D s1:090A3A80 s2:00000034 s3:00000000
s4:00000000 s5:0000001D s6:08B0DF20 s7:08B00000
t8:DEADBEEF t9:DEADBEEF k0:09FBFF00 k1:00000000
gp:089F6BB0 sp:09FBFB70 fp:08B52E80 ra:0892B584
Hi,nekoxid wrote: for the keybindings_psp there should be a check for each button, and the game would not let to map a button multiple times (for example: the game should not let me to have a O = Circle and a O = Square as a key configuration).
The legendary rule is part of the normal testing run made at each release and is normally tested with ascendant evincar that should work. So legendary rule should work, I will test the particular problem that you're having and see where it comes from, just a quick questions, did you upgrade from 0.10.1 to 0.11.1 or was it a fresh install ? If you upgraded please check if you also copied accordingly the "sets" folder from 0.11.1 release because we changed the way legendary rule is coded in the cards.dat and that could be the reason of your problem.Bogey wrote:The game just progress as usual. but the legend rule kept me thinking about it.
If you try to do that with the interface, you'll have a couple dozen of warning screens with a flashy big red message on a flashy white screen.nekoxid wrote:Uh... I hope I'm writing this in the right place.
As for how it happened: for some reason on one of my profile the key configuration contained all the PSP button mapping multiple times on the same keys (like: Start = Start, Select = Select, Circle = Circle, etc, and all of them 4 times). Because of this it was kind of hard to navigate in the options and in-game. In this state, when I pressed the Left arrow during the remap, it dropped me this exception. In the end I managed to solve my problem by a different options.txt however that made me thinking: for the keybindings_psp there should be a check for each button, and the game would not let to map a button multiple times (for example: the game should not let me to have a O = Circle and a O = Square as a key configuration).
Well this problem happened after I carried over my profiles from the 0.10.1. version (and neither profile was modified).Jean wrote:If you try to do that with the interface, you'll have a couple dozen of warning screens with a flashy big red message on a flashy white screen.
There is no way you can have done that in the interface by mistake.
Now, if you got this by changing your configuration file, this is another story. The configuration file is managed by the game, and if you don't want to break the game, you're supposed not to touch it.
The game actually SHOULD let you bind O = Circle and O = Square if that's what you want, there are cases when you want that, especially on PC ; wagic lets you do it after asking confirmations with huge warning screens and gives you plenty of opportunities to cancel that configuration.
Now if it's a bug that had the game write a broken configuration, that's something different, but it's not an issue with what it should let you do it or not. If it's the case, we'd like to know how you got the game to write such a configuration.
By the way, the keybindings are probably not related with the crash.