

If I find any future typo's i'll be sure to report them ofcourse

Greetz,
Saint.
*Edit: Haha it's so obvious, I can't see how I could have missed this one, it's kind of easy you just have to get the little puzzle

Code: Select all
[card]
name=Gemstone Array
auto={2}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}:add{W}
auto={C(0/0,-1,Charge)}:add{U}
auto={C(0/0,-1,Charge)}:add{B}
auto={C(0/0,-1,Charge)}:add{R}
auto={C(0/0,-1,Charge)}:add{G}
text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
mana={4}
type=Artifact
[/card]
Well you can open the "rules.txt" in the "duel_machines" folder... this one should be very easy... you just need to surviveSaint wrote:Well i'm having the same problem as belux with the Visions quest, somehow the code doesen't work on PSP, i tried all options he did aswell and my Wagic is totally unmodded (all modding and changes i make i do on the PC version).
So there must be a fault in the code, what should the win conditions be? Could you PM me so i can test it.
Not sure... that would be too easy...Saint wrote:A total side note for your next release of this you could put in hints on the defeat screen because the storyline makes it unclear for players what to exactly do, in each game.
The first one is really a matter of "luck".... but I agree I wanted real challenge... so that's not for magic nor wagic newbies....Saint wrote:Other side note, this is DEFINATLY not for newbie magic players haha they woulden't pass the first one.
Is think that's because you are not suppose to win this duel... the opponent is winning....You don't realize because the wincondition doesn't tell you who win the challenge....That's not the only challenge that you are not suppose to win by the way... there is at least 3 of them (well there is one where you need to choose between sarinth and tomakul so it vary between 2 and 3)....Saint wrote:there was one chapter with the opponent playing a shatter on one of your random 4 artifacts (Puppet strings, (card names i don't remember) the 3 mana tap card, the untap artifact card and your might stone), the only win condition i could find was him randomly playing shatter on your might stone (wich doesen't happen everytime) and it says you failed afterwards but you do continue playing,
Well this part is not well explained, but if you remember correctly during the battle of Zegon, Ashnod is carrying a staff... the staff of Zegon, that has the ability of weakening an opponent creature (that should be explained once you win this challenge with tawnos)... There is passage missing from the book... when Ashnod is held captive at Kroog castle, tawnos sees how she "reconstruct" her staff with a skull and some power-gem... the challenge is basically an attemps at "recreating" the way tawnos is escaping... the pearl-mox is the "earring" from ashnod (that was the most closest card)... when you use it it is to extract the "power gem" in it...... then I needed a way of materializing the staff once you get all the elements to construct the staff... I wanted to use the "oubliette" card from arabian nights, because ashnod is supposed to be in an oubliette... but this card is not coded... so I just found a substitue.. The whole Idea was that when you re-create the staff you can escape the oubliette...Saint wrote:a couple chapters further you come to the battle with the Mox Pearl etc. wich goes a little Mormir all of a sudden, you use your Mox and it changes into another card, you call back your enchantment and it turns into something totally different idk i coulden't find a clear feel on what the point was of this.
The story is not yet complete there is 35 chapters, so wait for the last 9 one to get the big final... I'm currently finishing part 29... when that's done the 3 first part will be done... the last part (part 4) is the big final in 5 chapters... followed by an epilogue...Saint wrote:Well mostly fun so far thoughis the story complete though? cuz i get the feeling i'm missing parts lol.