[CODE] Reveal and Scry

All code submission.
Posts: 797
Joined: Thu Sep 10, 2009 8:59 pm

Re: [CODE] Reveal and Scry

Post by sandman423 »

Well I did the SVN Commit...Highlighted ALL Modified Files and hit Revert on them and it seems like it might be working now.

Thanks a lot for the help
Posts: 3
Joined: Wed Sep 04, 2013 4:07 pm

Re: [CODE] Reveal and Scry

Post by afrikas »

how do i do to code cards like peer through depths or augur of bolas, with grisly salvage code??
can i use the command "moveto(mylibrary):4 contoller"?
Posts: 220
Joined: Wed Jan 16, 2013 5:03 am

Re: [CODE] Reveal and Scry

Post by excessum »

Putting cards to the bottom of library is a targeted ability at the moment. Without having an untargeted version like "deplete", it is going to be a nightmare for revealing and dumping cards to the bottom. I think it is best to leave this as a KIV until the actual Reveal mechanic is committed to the SVN.
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: [CODE] Reveal and Scry

Post by Zethfox »

reveal and scry, yeah, this one is a super hard one simply becuase reveal needs to have gui elements for it to work right. not sure if any new devs have experience in that.
Darth Agnon
Posts: 125
Joined: Mon Sep 22, 2014 8:00 pm
Location: United Kingdom

Re: [CODE] Reveal and Scry

Post by Darth Agnon »

It would be great if this was added to Wagic (maybe a version 0.2?).
Like Wagic? Check out my custom themes, etc. at viewtopic.php?f=9&t=66181
Wololo's article: http://wololo.net/2016/07/14/new-wagic- ... rth-agnon/
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