Fixed a land tap issue with Hermit Basic

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ProtoJazz
Posts: 31
Joined: Wed Dec 30, 2009 12:18 am

Fixed a land tap issue with Hermit Basic

Post by ProtoJazz »

Unlocked the new Hermit mode, noticed mountains wernt tapping. Turns out the reason was that in the rules the card was refered to as "Mountains" Where as the card is actualy called "Mountain" the only magic land thats plural is Plains.

Code: Select all

name=Hermit Druid Basic
unlock=prx_timreh
[INIT]
mode=hermit
[PLAYERS]
life:18
offerinterruptonphase=draw
auto=sethand:5
auto=shuffle
auto=draw:handsize
[email protected] my draw:draw:1
auto=maxPlay(land)1


#Lands Mana Rules
auto=lord(Plains|MyBattlefield) {T}:Add{W}
auto=lord(Island|MyBattlefield) {T}:Add{U}
auto=lord(Swamp|MyBattlefield) {T}:Add{B}
auto=lord(Mountain|MyBattlefield) {T}:Add{R}
auto=lord(Forest|MyBattlefield) {T}:Add{G}


#Mana Empties from manapool at the end of each phase
[email protected] untap:removeMana(*)
[email protected] upkeep:removeMana(*)
[email protected] draw:removeMana(*)
[email protected] firstmain:removeMana(*)
[email protected] combatbegins:removeMana(*)
[email protected] attackers:removeMana(*)
[email protected] blockers:removeMana(*)
[email protected] combatdamage:removeMana(*)
[email protected] combatEnds:removeMana(*)
[email protected] secondmain:removeMana(*)
[email protected] end:removeMana(*)
[email protected] cleanup:removeMana(*)

#reset Creature damage at the cleanup phase
[email protected] cleanup:all(*|myBattlefield) resetDamage
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jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: Fixed a land tap issue with Hermit Basic

Post by jwilkes99999 »

This problem also existed in mtg.txt file in vanilla 16.0, I think the rules were copied into hermit rather than including mtg.txt
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