Bonus system - Suggestions & Ideas
Posted: Tue Jul 21, 2009 9:48 am
Hi,
At the moment you have a lot of nice unlockable and bonus…
I add some nice surprise by winning with more than 1500 life points (thanks to beacon of immortality) or sometime get a negative bonus because I played a depletion deck and ended with my opponent having more life than I by ending the game… That why I was thinking the “bonus” system could be updated to add some game fun…
Here are my current reflexion/ideas.
Bonus could be made with link to the color/mythologie of the game…
For example
White bonus
Since the white game has a lot of spell to pump up your life:
Serra rewards = diff between your life point and opponent life point if >0
Serra Spirit = diff between your life point and opponent life point x2 if >20
Serra Incarnation = diff between your life point and opponent life point x10 if >50
Red bonus
Since the red game is a quick and furious game style:
Goblin rewards = current fast and furious bonus if nb turns <or = 7 = add 25 credits
Goblin Spirit = current fast and furious bonus if nb turns < or = 5 = add 50 credits
Goblin Incarnation = current fast and furious bonus if nb turns < or = 3 = add 500 credits
Black bonus
Since the black game is auto destructive:
Phyrexian rewards = end the game with less than 10 life points = 25 credits
Phyrexian Spirit = end the game with less than 5 life points = 50 credits
Phyrexian Incarnation = end the game with exactly 1 life point= 500 credits
Blue Bonus
Since the blue game has a lot of spell to draw a lot of cards:
Laquatus rewards = end the game with less than 30 cards in library = 25 credits
Laquatus Spirit = end the game with less than 20 cards in library = 50 credits
Laquatus Incarnation = end the game with less than 10 cards in library = 500 credits
Green Bonus
Since the green game is offen a small creature game:
Elf rewards = end the game with more than or equal to 5 creatures = 25 credits
Elf Spirit = end the game with more than or equal to 10 creatures = 50 credits
Elf Spirit = end the game with more than or equal to 15 creatures = 500 credits
Then some specific bonus could be added
End the game by depletion (opponent has no more cards to draw) = 250 credits
End the game with negative life diff = 250 credits
End the game with 0 creature in your inplay =250 credits
End the game with 0 creature in opponent inplay = 250 credits
End the game with both 0 creature in your and opponent in play = 1000 credits
End the game with 1 card left in library = 1000 credits
End the game with 0 cards in hand = 100 credits
End the game with more than 7 cards in hand = 1000 credits
Well that is just a first draft, I’m sure you have plainty of nice ideas to share…
Grü
Abra
At the moment you have a lot of nice unlockable and bonus…
I add some nice surprise by winning with more than 1500 life points (thanks to beacon of immortality) or sometime get a negative bonus because I played a depletion deck and ended with my opponent having more life than I by ending the game… That why I was thinking the “bonus” system could be updated to add some game fun…
Here are my current reflexion/ideas.
Bonus could be made with link to the color/mythologie of the game…
For example
White bonus
Since the white game has a lot of spell to pump up your life:
Serra rewards = diff between your life point and opponent life point if >0
Serra Spirit = diff between your life point and opponent life point x2 if >20
Serra Incarnation = diff between your life point and opponent life point x10 if >50
Red bonus
Since the red game is a quick and furious game style:
Goblin rewards = current fast and furious bonus if nb turns <or = 7 = add 25 credits
Goblin Spirit = current fast and furious bonus if nb turns < or = 5 = add 50 credits
Goblin Incarnation = current fast and furious bonus if nb turns < or = 3 = add 500 credits
Black bonus
Since the black game is auto destructive:
Phyrexian rewards = end the game with less than 10 life points = 25 credits
Phyrexian Spirit = end the game with less than 5 life points = 50 credits
Phyrexian Incarnation = end the game with exactly 1 life point= 500 credits
Blue Bonus
Since the blue game has a lot of spell to draw a lot of cards:
Laquatus rewards = end the game with less than 30 cards in library = 25 credits
Laquatus Spirit = end the game with less than 20 cards in library = 50 credits
Laquatus Incarnation = end the game with less than 10 cards in library = 500 credits
Green Bonus
Since the green game is offen a small creature game:
Elf rewards = end the game with more than or equal to 5 creatures = 25 credits
Elf Spirit = end the game with more than or equal to 10 creatures = 50 credits
Elf Spirit = end the game with more than or equal to 15 creatures = 500 credits
Then some specific bonus could be added
End the game by depletion (opponent has no more cards to draw) = 250 credits
End the game with negative life diff = 250 credits
End the game with 0 creature in your inplay =250 credits
End the game with 0 creature in opponent inplay = 250 credits
End the game with both 0 creature in your and opponent in play = 1000 credits
End the game with 1 card left in library = 1000 credits
End the game with 0 cards in hand = 100 credits
End the game with more than 7 cards in hand = 1000 credits
Well that is just a first draft, I’m sure you have plainty of nice ideas to share…
Grü
Abra