Zero Edition (complete) updated 1/6/11

All user created custom sets, custom game mode and modded official content.
EdgeCrusher
Posts: 33
Joined: Sun Dec 27, 2009 3:04 pm
Location: Philippines
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Re: Zero Edition Release (302 Cards!) Updated:12/26/09

Post by EdgeCrusher »

akroma angel oF wrath has a weird toughness value u may want to chek it out. thank you...
arcaneous
Posts: 124
Joined: Sun Nov 08, 2009 4:49 pm

Re: Zero Edition Release (302 Cards!) Updated:12/26/09

Post by arcaneous »

mickey_brown wrote:
garlen wrote:Does anyone know how to repair Goblin Settler? Now it works as Sorcery - it destroys target land and then goes to Graveyard.
Since they had to remove flametounge kavu from the official release, I guess that I'm going to have to remove goblin settler for the same reasons...
goblin settler
auto=may destroy target(land)

flametounge kavu
auto=may damage:4 target(creature)

i was working on a card and someone directed me to the new wiki. this coding allows the card to function but it also allows to cancel, not exactly what was intended but it works.
arcaneous
Posts: 124
Joined: Sun Nov 08, 2009 4:49 pm

Re: Zero Edition Release (302 Cards!) Updated:12/26/09

Post by arcaneous »

EdgeCrusher wrote:akroma angel oF wrath has a weird toughness value u may want to chek it out. thank you...
[card]
text=Flying, first strike, trample, haste, protection from black, protection from red, vigilance.
id=974413
abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance
name=Akroma, Angel of Wrath
mana={5}{W}{W}{W}
type=Creature
color=White
subtype=Angel Legend
power=6
thougness=6
rarity=M
[/card]

thougness=6

change to

toughness=6

card]
text=Whenever Goblin Settler enters the battlefield, destroy target land.
id=974668
name=Goblin Settler
target=Land
auto=destroy
color=Red
rarity=U
mana={3}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]

target=Land
auto=destroy

change to

auto=may destroy target(land)
mickey_brown
Posts: 217
Joined: Sun Sep 13, 2009 6:32 am

Re: Zero Edition Release (302 Cards!) Updated:12/26/09

Post by mickey_brown »

garlen wrote:Does anyone know how to repair Goblin Settler? Now it works as Sorcery - it destroys target land and then goes to Graveyard.
Sorry, had to remove it (for now).
EdgeCrusher wrote:akroma angel oF wrath has a weird toughness value u may want to chek it out. thank you...
Fixed. Just a typo. Download the updated _cards.dat (its in a .zip file) in my original post, and overwrite the old one.
arcaneous wrote: goblin settler
auto=may destroy target(land)

flametounge kavu
auto=may damage:4 target(creature)

i was working on a card and someone directed me to the new wiki. this coding allows the card to function but it also allows to cancel, not exactly what was intended but it works.
Sorry I want things to be exactly right or not included at all. Thanks anyway.

I also fixed penumbra wurm.
ProtoJazz
Posts: 31
Joined: Wed Dec 30, 2009 12:18 am

Re: Zero Edition Release (Over 300 Coded Cards!) Updated:1/3/10

Post by ProtoJazz »

One other bug that I saw,
The instant that gives +5/+0 and haste,
Does not give +5. Im not sure about haste

Sorry, I dont have the name
(signature was too big, removed by mods)
mickey_brown
Posts: 217
Joined: Sun Sep 13, 2009 6:32 am

Re: Zero Edition Release (Over 300 Coded Cards!) Updated:1/3/10

Post by mickey_brown »

ProtoJazz wrote:One other bug that I saw,
The instant that gives +5/+0 and haste,
Does not give +5. Im not sure about haste

Sorry, I dont have the name
Screaming fury. I've give it a look.
ProtoJazz
Posts: 31
Joined: Wed Dec 30, 2009 12:18 am

Re: Zero Edition Release (Over 300 Coded Cards!) Updated:1/3/10

Post by ProtoJazz »

Another one with Acroma, I dont know why, But maybe something to do with the types

Compare it with the one from Scorge. I was able to have both on the field at the same time, despite being legendary (But, till I update, I do like being able to momir into both 6/6 acroma, and 6/191918192842910............................. Acroma)
(signature was too big, removed by mods)
wololo
Site Admin
Posts: 3727
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Zero Edition Release (Over 300 Coded Cards!) Updated:1/3/10

Post by wololo »

For akroma:
replace
abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance

with
abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance,legendary
(note that this will not work in Wagic's next release, as we finally removed the "legendary" ability and replaced it with the "legendary" super type)
EdgeCrusher
Posts: 33
Joined: Sun Dec 27, 2009 3:04 pm
Location: Philippines
Contact:

Re: Zero Edition Release (Over 300 Coded Cards!) Updated:1/3/10

Post by EdgeCrusher »

Thank you for fixing the Akroma bug as well as the others. I love this set. Now it works like a charm.
merkantini
Posts: 5
Joined: Wed Sep 23, 2009 3:32 pm

Re: Zero Edition Release (Over 300 Coded Cards!) Updated:1/3/10

Post by merkantini »

Hi! First of all, my compliments for your release! Zero Edition is AWESOME! The alternate art of many of the picture is GREAT and very professional too! So are the full sized pictures for vanilla creatures, simply awesome! I practically replaced all my old cards with your version :-)

I really hope in the future u'll delight us with a Zero Edition II with more alternate art :-)

I've located two small mistakes in the pictures, so I thought to post them here to help you bug fixing the set a little bit :-)
1) Dark Ritual type is Sorcery instead of Instant
2) Hanna, Ship's Navigator, the activation cost in the card id WB instead of WU

I repeat, these bugs I am reporting are just for the pictures, I think the card in itself works, just haven't tried that yet :-)
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