Magic 2013 229/249

All user created custom sets, custom game mode and modded official content.
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sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2013 227/249

Post by sandman423 »

M13 in Trophy Room only states there are 136 cards...


Where is the latest Primitives for M13?

Is it on the first post or the one a few posts above?
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2013 227/249

Post by KF1 »

sandman423 wrote:M13 in Trophy Room only states there are 136 cards...


Where is the latest Primitives for M13?

Is it on the first post or the one a few posts above?
It's in my first post.
whysocereal
Posts: 34
Joined: Thu Nov 05, 2009 9:36 pm

Re: Magic 2013 227/249

Post by whysocereal »

Awesome man!! OniYuki directed me to your post, I knew there had to be someone doing this I just didn't look in the right section haha. Just wanted to thanks and I'm glad the community is still active
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2013 227/249

Post by KF1 »

Can somebody verify this for me?

Code: Select all

[card]
name=Touch of the Eternal
auto=lifeset:type:*:mybattlefield
text=At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
mana={5}{W}{W}
type=Enchantment
[/card]
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Magic 2013 227/249

Post by Zethfox »

why not auto=lifeset:type:*:mybattlefield?

haha I love when people forget I'm one of the main devs...the community is what's been so dead, with very little feedback when i requested it, I decided to take a break until i get the feedback i want.

whenever the next release happens it will most likely be just soulbond as a new ability, and pure Ai changes, assuming i get enough feedback.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2013 227/249

Post by KF1 »

Zethfox wrote:why not auto=lifeset:type:*:mybattlefield?

haha I love when people forget I'm one of the main devs...the community is what's been so dead, with very little feedback when i requested it, I decided to take a break until i get the feedback i want.

whenever the next release happens it will most likely be just soulbond as a new ability, and pure Ai changes, assuming i get enough feedback.
Well, thanks for the encouragement.

Regarding: auto=lifeset:type:*:mybattlefield

I was originally thinking Hymn of Invincibility/War Report originally as both counted permenants (library and battlefield respectively) but they weren't dynamic enough.

I love learning new stuff.
whysocereal
Posts: 34
Joined: Thu Nov 05, 2009 9:36 pm

Re: Magic 2013 227/249

Post by whysocereal »

Hi, before I found your thread I made a post that included all the M13 artifacts (except Gem of Becoming) and I was just wondering if you were still having the problem where the rings place counters on themselves? I had that problem as well but fixed it with this

example for Ring of Evos Isle:

Code: Select all

[email protected] my upkeep: if cantargetcard(creature[blue]) then counter(1/1,1)
that seems to work but I only tested it a few times
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2013 228/249

Post by KF1 »

7/20/12 UPDATE

Added: Touch of the Eternal Thank you Zethfox

Revised the M13 Ring Cycle Thank you Whysocereal
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Magic 2013 228/249

Post by Dr.Solomat »

Has anyone coded the planeswalkers from this set?

If not: I can do it.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2013 228/249

Post by KF1 »

Dr.Solomat wrote:Has anyone coded the planeswalkers from this set?

If not: I can do it.
That would be awesome Doc if you would code them.
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