Spellstutter Sprite (Working & Added - r4862)

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Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Spellstutter Sprite (Working & Added - r4862)

Post by Niegen »

Code: Select all

[card]
name=Spellstutter Sprite
auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack)
abilities=flash,flying
text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost x or less, where x is the number of Faeries you control.
mana={1}{U}
type=Creature
subtype=Faerie Wizard
power=1
toughness=1
[/card]
Tested both scenarii (counter & fail to counter b/c not enough fairies out).

Credits goes to dber

Deck used for testing:

Code: Select all

#NAME:(((000)))Spellstutter Sprite
Cloud Sprite *4
Faerie Impostor *4
Mistbind Clique *4
Scion of Oona *4
Spellstutter Sprite *4
Familiar's Ruse *4
Mana Leak *4
Bitterblossom *4
Glen Elendra Archmage *4
Faerie Conclave *2
Island *6
Watery Grave *4
Secluded Glen *4
Drowned Catacomb *4
Darkslick Shores *4
Last edited by Niegen on Tue Sep 24, 2013 5:21 pm, edited 1 time in total.
pankdm
Posts: 50
Joined: Tue Sep 17, 2013 6:34 am

Re: Spellstutter Sprite (Require Confirmation)

Post by pankdm »

LGTM, added in r4862
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