Do you think we can code those cards?
[card]
name=Daze
text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}.
mana={1}{U}
type=Instant
[/card]
[card]
name=Mana Leak
text=Counter target spell unless its controller pays {3}.
mana={1}{U}
type=Instant
[/card]
daze/mana leak coding?
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Please read carefully the forum rules related to the card coding section : viewtopic.php?f=21&t=1545
All post will be edited to follow forum rules.
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Re: daze/mana leak coding?
I would also like to know this...
Seems like somehow you could make it so opponent casts a spell you can set it to counter or pay 3...
Seems like somehow you could make it so opponent casts a spell you can set it to counter or pay 3...
Re: daze/mana leak coding?
but who wants to use this spell is me against opponentsandman423 wrote:I would also like to know this...
Seems like somehow you could make it so opponent casts a spell you can set it to counter or pay 3...
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- Location: Germany
Re: daze/mana leak coding?
These cards are very far from being coded right now.
I'm sorry.
I'm sorry.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Re: daze/mana leak coding?
we still need condiational payments from other player beofre we can fully support these, sorry 

Re: daze/mana leak coding?
how can force the ia to do something?Zethfox wrote:we still need condiational payments from other player beofre we can fully support these, sorry