daze/mana leak coding?

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dber
Posts: 68
Joined: Sun Jan 08, 2012 4:28 am

daze/mana leak coding?

Post by dber »

Do you think we can code those cards?

[card]
name=Daze
text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}.
mana={1}{U}
type=Instant
[/card]

[card]
name=Mana Leak
text=Counter target spell unless its controller pays {3}.
mana={1}{U}
type=Instant
[/card]
sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: daze/mana leak coding?

Post by sandman423 »

I would also like to know this...

Seems like somehow you could make it so opponent casts a spell you can set it to counter or pay 3...
dber
Posts: 68
Joined: Sun Jan 08, 2012 4:28 am

Re: daze/mana leak coding?

Post by dber »

sandman423 wrote:I would also like to know this...

Seems like somehow you could make it so opponent casts a spell you can set it to counter or pay 3...
but who wants to use this spell is me against opponent
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: daze/mana leak coding?

Post by Dr.Solomat »

These cards are very far from being coded right now.

I'm sorry.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: daze/mana leak coding?

Post by Zethfox »

we still need condiational payments from other player beofre we can fully support these, sorry :(
dber
Posts: 68
Joined: Sun Jan 08, 2012 4:28 am

Re: daze/mana leak coding?

Post by dber »

Zethfox wrote:we still need condiational payments from other player beofre we can fully support these, sorry :(
how can force the ia to do something?
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