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Re: so i have a working Annihilator but

Posted: Mon Jul 05, 2010 7:52 am
by Zethfox
kaioshin wrote:I noticed that Annihilator only works, when the Eldrazi aren't blocked. This is wrong, it should always trigger when they attack.
Fixed, here , delete the 5 beasties and paste this in their place, also delete the annialator tokens too...theyre included here also, sorry about that...i updated the download link to a fixed addon also...btw if youre play testing my cards, i updated ALOT of them to include asSorcery restriction on things that should only be used during your turn....so you might want to pick up the new zeths addon...

Code: Select all

[card]
name=Kozilek, Butcher of Truth
[email protected] combatdamage:counter(0/0,4,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-4,ANL) all(other 
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
[email protected] secondmain: counter(0/0,-4,ANL)
[email protected](graveyard):moveTo(ownerlibrary) all(*|mygraveyard) && shuffle
auto=kicker draw:4
text=When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
type=Legendary Creature
subtype=Eldrazi
power=12
toughness=12
kicker={0}
mana={10}
[/card]

[card]
name=Ulamog's Crusher
[email protected] combatdamage:counter(0/0,2,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-2,ANL) all(other 
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
[email protected] secondmain: counter(0/0,-2,ANL)
text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
type=Legendary Creature
subtype=Eldrazi
power=8
toughness=8
auto=mustattack
mana={8}
[/card]

[card]
name=Ulamog, the Infinite Gyre
[email protected] combatdamage:counter(0/0,4,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-4,ANL) all(other 
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
[email protected] secondmain: counter(0/0,-4,ANL)
[email protected](graveyard):moveTo(ownerlibrary) all(*|mygraveyard) && shuffle
auto=kicker destroy target(land,creature,artifact,enchantment|battlefield)
text=When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
type=Legendary Creature
subtype=Eldrazi
power=10
toughness=10
abilities=indestructible
kicker={0}
mana={11}
[/card]

[card]
name=Hand of Emrakul
[email protected] combatdamage:counter(0/0,1,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-1,ANL) all(other 

Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
[email protected] secondmain: counter(0/0,-1,ANL)
autohand={0}:token(-12155) asSorcery
text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
type=Creature
subtype=Eldrazi
power=7
toughness=7
mana={9}
[/card]
[card]
name=Emrakul sacrifices
id=-12155
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
[email protected](this|exile):token(-12156)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Emrakul sacrifices2
id=-12156
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
[email protected](this|exile):token(-12157)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Emrakul sacrifices3
id=-12157
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
[email protected](this|exile):token(-12158)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Emrakul sacrifices4
id=-12158
auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield)
[email protected](this|exile):token(-12159)
auto=moveto(exile) all(this)
type=nothing
[/card]
[card]
name=Summon Emrakul
id=-12159
auto=moveto(mybattlefield) target(Hand of Emrakul|myhand)
auto=moveto(exile) all(this)
type=nothing
[/card]

[card]
name=Artisan of Kozilek
auto=kicker moveto(mybattlefield) target(creature|mygraveyard)
[email protected] combatdamage:counter(0/0,2,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-2,ANL) all(other 
Eldrazi[attacking]|mybattlefield)
auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly
[email protected] secondmain: counter(0/0,-2,ANL)
text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
type=Creature
subtype=Eldrazi
power=10
toughness=9
kicker={0}
mana={9}
[/card]

[card]
name=Annihilator
id=-12150
auto=moveto(opponentbattlefield)
type=nothing
[email protected](exile):bury
auto=moveto(exile) all(this)
auto=token(-12153)
[/card]
[card]
name=Destroyed item
id=-12153
type=nothing
auto=moveto(graveyard) target(land,creature,artifact,enchantment|mybattlefield)
auto=moveto(exile) all(this)
[/card]

Re: so i have a working Annihilator but

Posted: Mon Jul 05, 2010 10:06 am
by kaioshin
Thanks mate! You are awesome!!! :D

Re: so i have a working Annihilator but

Posted: Thu Feb 24, 2011 9:09 pm
by Nazar-WTH-PCgamer
I know this is an old post but just in case it didn't get fixed yet, I wanted to mention that Ulamog's Crusher doesn't give you control of opponent's sacrificed non-token creatures. I Didn't really look into it myself and not even sure how to grab creatures sent to graveyard by the token/opponent to move them onto your battlefield. Would probably require his own "annihilator token" different from other Eldrazi creatures which would include that feature.

Re: so i have a working Annihilator but

Posted: Fri Feb 25, 2011 12:05 pm
by Zethfox
this is actually necro....obsolete....

Re: so i have a working Annihilator but

Posted: Sun Mar 20, 2011 7:16 am
by sandman423
Any Recent ones of Kozilek, Ulamog, and Emrakul?

I am looking for the most recent coded cards with working annihilator

Re: so i have a working Annihilator but

Posted: Sun Mar 20, 2011 1:13 pm
by Zethfox
sandman423 wrote:Any Recent ones of Kozilek, Ulamog, and Emrakul?

I am looking for the most recent coded cards with working annihilator
ewww super necro-posting....i banish this thread to the garbage heap...sorry these were using a workaround that was exploiting a bug in the action stack....the worst kind of workarounds...

Re: so i have a working Annihilator but

Posted: Wed Aug 10, 2011 3:58 am
by VampireNightHawk
I uploading the code into my game and everytime i go to play the card the game stops. i put it under the unsupported, then trying just the primitives i got the card to come up in the game and put it into the deck and like i said the game crashes. im using this on the psp is there something im doing wrong?

Re: so i have a working Annihilator but

Posted: Fri Sep 09, 2011 1:37 pm
by Zethfox
please dont necro stuff in the garbage section of the forum, these cards don't work becuase the loophole(bug) that made them work has been fixed, by myself actually :) we will someday have true support for these cards...but not on my top list currently.