Search found 68 matches

by dber
Sat Jan 21, 2012 1:49 am
Forum: Card Coding
Topic: Spellstutter sprite (fixed)
Replies: 4
Views: 689

Re: Spellstutter sprite (fixed)

Zethfox wrote:im pretty sure i added support for this type of code. it should look like...target(*[manacost<=type:faerie:mybattlefield]|stack) fizzle...give that a try
Is like that
auto= fizzle target(*[manacost<=type:faerie:mybattlefield]|stack)
now nice, now it works
by dber
Sat Jan 21, 2012 1:47 am
Forum: Card Coding
Topic: Fixed ninjas
Replies: 4
Views: 671

Re: Fixed ninjas

yeah thats a bug, i'll have a look at the engine code for ninjitsu... well the ninjutsu engine code what does is to put the creature tapped and attacking. the ninjas are all fixed, that's not an important fix because not much people uses ninjas, but as I do, I fixed the ninjas, easy thing I am a pr...
by dber
Fri Jan 20, 2012 12:35 am
Forum: Card Coding
Topic: Spellstutter sprite (fixed)
Replies: 4
Views: 689

Re: Spellstutter sprite (fixed)

Dr.Solomat wrote:Sry but this code has nothing to do with what the card should actually do.

You cannot code Spellstutter Sprite right now.

uhm thats not true, it works. I tested this card code ingame so much times. Your reply has no sense
by dber
Wed Jan 18, 2012 11:29 am
Forum: Card Coding
Topic: daze/mana leak coding?
Replies: 5
Views: 708

Re: daze/mana leak coding?

sandman423 wrote:I would also like to know this...

Seems like somehow you could make it so opponent casts a spell you can set it to counter or pay 3...
but who wants to use this spell is me against opponent
by dber
Wed Jan 18, 2012 2:06 am
Forum: Card Coding
Topic: daze/mana leak coding?
Replies: 5
Views: 708

daze/mana leak coding?

Do you think we can code those cards? [card] name=Daze text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. mana={1}{U} type=Instant [/card] [card] name=Mana Leak text=Counter target spell unless its c...
by dber
Wed Jan 18, 2012 1:55 am
Forum: Card Coding
Topic: Card Coding - Posting Guideline & Index (Update 2011/02/21)
Replies: 24
Views: 16703

Re: Card Coding - Posting Guideline & Index (Update 2011/02/

[card] name=Ice Cage target=creature auto=cantattack auto=cantblock auto=loseAbilities auto=@targeted(mytgt):bury target(this) text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell o...
by dber
Wed Jan 18, 2012 1:33 am
Forum: Card Coding
Topic: Spellstutter sprite (fixed)
Replies: 4
Views: 689

Spellstutter sprite (fixed)

[card] name=Spellstutter Sprite auto=aslongas(faerie|myBattlefield) fizzle target(*|stack) >=(manacost-1) abilities=flash,flying text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you cont...
by dber
Tue Jan 17, 2012 10:00 pm
Forum: Card Coding
Topic: Where are the Eldrazis?
Replies: 16
Views: 2011

Re: Where are the Eldrazis?

So if the ia can't chose targets, the eldrazis with annihilator ability can't be done?
by dber
Tue Jan 17, 2012 9:57 pm
Forum: Card Coding
Topic: Fixed ninjas
Replies: 4
Views: 671

Fixed ninjas

When you cast a ninja, the game bothers you to chose ninjutsu or cast normally, obviously you can't do ninjutsu in main phase, also the ia spends all the mana trying to do the ninjutsu when he cant. I have fixed that in an easy way (adding myblockersonly on the ninjutsu ability), see the cards: [car...
by dber
Tue Jan 17, 2012 7:28 pm
Forum: Card Coding
Topic: Where are the Eldrazis?
Replies: 16
Views: 2011

Re: Where are the Eldrazis?

how can make the ai choose at random?