Search found 68 matches
- Mon Oct 15, 2012 10:36 am
- Forum: Custom Cards & Images
- Topic: HQ Images UPD 18/03/2013
- Replies: 137
- Views: 169924
Re: HQ Images (Avacyn Restored full) UPD 17.05.2012
Nice. Would Wagic continue being developed?
- Sat Oct 13, 2012 6:15 pm
- Forum: Card Coding
- Topic: Madness cards (working without tokens)
- Replies: 2
- Views: 2504
Re: Madness cards (working without tokens)
I've seen that the "pay" effect makes errors (to stop the game). So to avoid the previous errors, here is the implementation using tokens [card] name=Basking Rootwalla auto={1}{G}:2/2 autograveyard=@movedTo(this|mygraveyard) from(myhand): token(-66164661) #autograveyard=@movedTo(this|mygraveyard) fr...
- Fri Oct 12, 2012 9:54 pm
- Forum: Card Coding
- Topic: Figure of destiny(working without tokens)
- Replies: 1
- Views: 2324
Figure of destiny(working without tokens)
[card] name=Figure of Destiny auto={rw}:becomes(kithkin spirit creature,2/2) forever auto=lord(figure of destiny[spirit]|mybattlefield) {rw}{rw}{rw}:becomes(kithkin spirit warrior creature,4/4) forever auto=lord(figure of destiny[warrior]|mybattlefield) {rw}{rw}{rw}{rw}{rw}{rw}:becomes(kithkin spir...
- Fri Oct 12, 2012 9:05 pm
- Forum: Card Coding
- Topic: Smallpox & taxes cards (working with tokens)
- Replies: 2
- Views: 2726
Re: Smallpox & taxes cards (working with tokens)
Awsome...So where do I add this code to test these out...I know the actual card codes go into primitives but what about this? You dont need to modify mtg You just need to add a new "filename.txt" and add all the codes I've it as: implementedcards.txt and all the codes that i've made inside. The gam...
- Thu Oct 11, 2012 6:30 pm
- Forum: Custom decks & Competition
- Topic: Modern metagame decks
- Replies: 1
- Views: 2986
Modern metagame decks
#NAME:Modern elves #4 Llanowar Elves 189878 189878 189878 189878 #4 Arbor Elf 197959 197959 197959 197959 #4 Bramblewood Paragon 153139 153139 153139 153139 #4 Elvish Archdruid 191392 191392 191392 191392 #4 Heritage Druid 152556 152556 152556 152556 #3 Imperious Perfect 139683 139683 139683 #4 Jor...
- Thu Oct 11, 2012 6:26 pm
- Forum: Custom decks & Competition
- Topic: Legacy metagame decks
- Replies: 2
- Views: 4032
Legacy metagame decks
#NAME:Legacy Burn #lightning bolt m10 191089 191089 191089 191089 #figure of destiny eve 158106 158106 158106 #hellspark elemental cfx 174799 174799 174799 #keldon marauders plc 125885 125885 125885 #goblin guide zen 170987 170987 170987 170987 #fireblast vis 3686 3686 3686 3686 #price of progress ...
- Thu Oct 11, 2012 6:23 pm
- Forum: Custom decks & Competition
- Topic: 4 Pauper Decks and why you should try them
- Replies: 5
- Views: 5911
Re: 4 Pauper Decks and why you should try them
I really like the infect decks, but I'm used to use "Green-Blue" in that case. Why? 2 Simple reasons:
Distortion Strike and Blighted agent
PD: why not use blight mamba, ranger's guile, mutagenic growth?
just to do it less vulnerable, but yours keeps being pretty good
Distortion Strike and Blighted agent
PD: why not use blight mamba, ranger's guile, mutagenic growth?
just to do it less vulnerable, but yours keeps being pretty good
- Thu Oct 11, 2012 5:51 pm
- Forum: Card Coding
- Topic: Smallpox & taxes cards (working with tokens)
- Replies: 2
- Views: 2726
Smallpox & taxes cards (working with tokens)
Necessary tokens to force player to sacrifice creature or sacrifice land [card] name=ForceSacrificeCreature id=-111989898 auto=@movedto(this|nonbattlezone):moveto(mygraveyard) target(creature|mybattlefield) notatarget(enchantment,artifact,creature,land,planeswalker|mybattlefield) type=nothing auto=m...
- Thu Oct 11, 2012 5:35 pm
- Forum: Card Coding
- Topic: Madness cards (working without tokens)
- Replies: 2
- Views: 2504
Madness cards (working without tokens)
Basking rootwalla [card] name=Basking Rootwalla auto={1}{G}:2/2 autograveyard=@movedTo(this|mygraveyard) from(myhand): may pay({0}) name(Madness) moveto(mybattlefield) text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you disca...
- Thu Oct 11, 2012 4:56 pm
- Forum: Card Coding
- Topic: Goblin guide (working without tokens)
- Replies: 0
- Views: 1851
Goblin guide (working without tokens)
[card] name=Goblin Guide abilities=haste auto=@combat(attacking) source(this): draw:1 opponent auto=@movedto(*[-land]|opponenthand) from(opponentlibrary) restriction{myblockersonly}: all(trigger[to]) moveto(opponentlibrary) text=Haste -- Whenever Goblin Guide attacks, defending player reveals the t...