I fixed the code just changing opponenthand to hand
When you find a card that doesn't work, you can find similar cards that work and just fix the nonworking card.
Example for this card: inquisition of kozilek
Search found 68 matches
- Sat Jan 28, 2012 3:32 pm
- Forum: Technical Support
- Topic: Can't play duress
- Replies: 7
- Views: 1157
- Thu Jan 26, 2012 11:40 pm
- Forum: Card Coding
- Topic: Where are the Eldrazis?
- Replies: 16
- Views: 1887
Re: Where are the Eldrazis?
cool!Dr.Solomat wrote:As i already mentioned, ai is able to choose things.
I have working versions of some eldrazi, where the ai is able to choose the cards to sacrifice.
I will post and explain the code for them as soon as i have finished the Dark Ascension package.
- Tue Jan 24, 2012 2:54 am
- Forum: Bug reports
- Topic: Want to help ?
- Replies: 39
- Views: 131439
Re: Want to help ?
I am a C++ programmer, well a novice, coz I study it. But if can, I can help
- Tue Jan 24, 2012 2:51 am
- Forum: Card Coding
- Topic: Fixed ninjas
- Replies: 4
- Views: 647
Re: Fixed ninjas
:) i added ninjutsu to the engine, trust me it's a bug...adding myblockersonly restriction even though it would work is just slapping a bandaid on the ability...the probelm is in {n} cost "return an unblocked attacker to your hand", it should be considered unpayable unless we are actually in a bloc...
- Tue Jan 24, 2012 2:50 am
- Forum: Tools
- Topic: HELP Unlocking sets, opponents and modes
- Replies: 7
- Views: 6315
Re: HELP Unlocking sets, opponents and modes
uhm i don't have all cards in the collection, maybe might be that.Zethfox wrote:did you unlock all the sets not in core that you might have added?
also do you have atleast 1 of each card in your collection?
- Mon Jan 23, 2012 2:21 am
- Forum: Tools
- Topic: HELP Unlocking sets, opponents and modes
- Replies: 7
- Views: 6315
Re: HELP Unlocking sets, opponents and modes
possibly evil twin and hard modes (whichever other mods are hidden in the game) also, wrong place to post questions dude, all modes are unlocked, and I can play those, see prx_eviltwin=2012/1/[email protected]:30 V prx_timreh=2012/1/[email protected]:30 V prx_rewehenots=2012/1/[email protected]:30 V prx_rimom=2012/1/[email protected]:30 V prx_ha...
- Mon Jan 23, 2012 2:17 am
- Forum: Working & Added
- Topic: Gemstone caverns (Code needed)
- Replies: 4
- Views: 1147
Re: Gemstone caverns (Code needed)
it's more of a matter of not knowing any other cards cared about the turn, when i added leylines i searched for things and was only able to find the angel which seemed to care, if you can give me more examples of cards which state "only on turn blah" i would be more then happy to add support for it...
- Sun Jan 22, 2012 3:29 am
- Forum: Working & Added
- Topic: Gemstone caverns (Code needed)
- Replies: 4
- Views: 1147
Re: Gemstone caverns (Code needed)
There aren't specified turn restrictions, so your card cannot be coded. For example, serra avenger can be played only while/after 4th turn (ONLY AND AFTER GAME TURN 7, coded as a restriction turn:7), Gemstone Caverns say ONLY GAME TURN 2 (can't be coded). Well if any admin can code this, bullseye So...
- Sat Jan 21, 2012 11:17 pm
- Forum: Tools
- Topic: HELP Unlocking sets, opponents and modes
- Replies: 7
- Views: 6315
HELP Unlocking sets, opponents and modes
I just have to opened my "User/player/options.txt" and have overwritten/added this things maxGrade=-3: Unsupported aidecks=200 prx_eviltwin=2012/1/[email protected]:30 V prx_timreh=2012/1/[email protected]:30 V prx_rewehenots=2012/1/[email protected]:30 V prx_rimom=2012/1/[email protected]:30 V prx_handler=2012/1/[email protected]:30 V prx_rnddeck=2012/1/[email protected]...
- Sat Jan 21, 2012 1:51 am
- Forum: Card Coding
- Topic: daze/mana leak coding?
- Replies: 5
- Views: 679
Re: daze/mana leak coding?
how can force the ia to do something?Zethfox wrote:we still need condiational payments from other player beofre we can fully support these, sorry