Search found 68 matches
- Fri Mar 09, 2012 11:53 pm
- Forum: Card Coding
- Topic: Unsupported Cards
- Replies: 50
- Views: 9767
Re: Unsupported Cards
I have been going over the unsupported list and looking for cards to code and add to my game. I noticed that Aether Burst is on that list and was looking at it and thought it would be easy to add that card now that there have been some changes in the targeting code and such. I figure it was probabl...
- Tue Mar 06, 2012 1:37 am
- Forum: Card Coding
- Topic: Where are the Eldrazis?
- Replies: 16
- Views: 1887
Re: Where are the Eldrazis?
Taco has it. nvm people
viewtopic.php?f=22&t=3380
viewtopic.php?f=22&t=3380
- Wed Feb 29, 2012 3:44 am
- Forum: Card Coding
- Topic: Daze and Mana Leak DONE!
- Replies: 2
- Views: 996
Re: Daze and Mana Leak DONE!
I updated PSP SVN and Mana Leak is locking game up try this new code i have posted when a player plays a mana leak, all lands of its opponent get the ability (pay 3 to fizzle mana leak) that's not perfectly accurated because if all lands have that ability, it bothers a little bit asking, but the ex...
- Tue Feb 28, 2012 4:53 am
- Forum: Card Coding
- Topic: Daze and Mana Leak DONE!
- Replies: 2
- Views: 996
Daze and Mana Leak DONE!
[card] name=Daze other={H(island|mybattlefield)} target=*|stack auto=fizzle autohand=aslongas(Pay instead|opponentbattlefield) token(-22233390) opponent <1 text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pa...
- Fri Feb 24, 2012 10:20 pm
- Forum: Card Coding
- Topic: [Require Testing] Visions Tutors
- Replies: 2
- Views: 504
Re: [Require Testing] Visions Tutors
actually this assumption is incorrect brainstorms effect has you move cards from your hand to your library, what you are doing is moving cards from your library to your library.... in the current engine when ever you close the library it autoshuffles.... when you move a card on to library, it moves...
- Sun Feb 05, 2012 2:32 pm
- Forum: Card Coding
- Topic: Dredge cards NOW FIXED
- Replies: 7
- Views: 1230
Dredge cards NOW FIXED
OH YEAH WORKS [card] name=Golgari Grave-Troll autograveyard=aslongas(Dredge|mybattlefield) token(-22233350) <1 [email protected](this|myhand) from(mygraveyard): deplete:6 text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1},...
- Sun Feb 05, 2012 3:34 am
- Forum: Card Coding
- Topic: Breakthrough FIXED
- Replies: 0
- Views: 405
Breakthrough FIXED
There's a card i can't code: Breakthrough Is similar than Careful Study but the cards that would be left in my hand are X (discard all cards minus X). -It doesn't work with the "foreach" code. -The code should be like that, but I need the "number" that should be number of cards in hand minus x [card...
- Sat Feb 04, 2012 8:47 pm
- Forum: Tools
- Topic: HELP Unlocking sets, opponents and modes
- Replies: 7
- Views: 6315
Re: HELP Unlocking sets, opponents and modes
did you unlock all the sets not in core that you might have added? also do you have atleast 1 of each card in your collection? uhm i don't have all cards in the collection, maybe might be that. Did you unlock all opponents? yes, see that i have put aidecks=200 the reason why i havent 100% is that i...
- Tue Jan 31, 2012 1:21 am
- Forum: Technical Support
- Topic: Can't play duress
- Replies: 7
- Views: 1157
Re: Can't play duress
right, if he has none it would not let you play it. well but in real magic play that wouldn't work like that. the duress should go to graveyard even if the opponent has or not noncreature cards, so as an effect, duress must have the effect moveto itself to the grave. This for all "reject" cards, tr...
- Sat Jan 28, 2012 3:35 pm
- Forum: Technical Support
- Topic: Wagic pc crashed
- Replies: 3
- Views: 771
Re: Wagic pc crashed
That sometimes happen when you use some specific cards. Idk