Search found 68 matches
- Thu Oct 11, 2012 4:51 pm
- Forum: Card Coding
- Topic: Scry2 & Sleight of hand (working with tokens)
- Replies: 0
- Views: 834
Scry2 & Sleight of hand (working with tokens)
Necessary tokens of scry2 [card] name=Scry2-Look at the top two cards id=-36329331 auto=counter(0/0,1,hand) all(*|myhand) auto=draw:2 [email protected](this|nonbattlezone):token(-36329332) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Scry2-Put cards on bottom id=-36329332 auto=choice na...
- Thu Oct 11, 2012 4:47 pm
- Forum: Card Coding
- Topic: Ponder & sensei's divining top (working with tokens)
- Replies: 0
- Views: 802
Ponder & sensei's divining top (working with tokens)
Necessary tokens of Look [card] name=Look-Look top 3 cards id=-704579 auto=counter(0/0,1,hand) all(*|myhand) auto=draw:3 [email protected](this|nonbattlezone): token(-704580) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Look-Put cards on top id=-704580 auto=choice name(Put cards on top)...
- Thu Oct 11, 2012 1:14 pm
- Forum: Card Coding
- Topic: Delver of secrets (working)
- Replies: 2
- Views: 786
Re: Delver of secrets (working)
Lol true xDDaemonfey wrote:Delver is Human Wizard.
Now is fixed.
- Thu Oct 11, 2012 9:05 am
- Forum: Card Coding
- Topic: Help! codes for MEMORICIDE
- Replies: 1
- Views: 481
Re: Help! codes for MEMORICIDE
It is impossible to implement "Memoricide". Why? Because "naming" cards is not implemented yet.LuLu wrote:guys can you make a code of memoricide
Same for "Cabal therapy" and others
- Wed Oct 10, 2012 11:29 pm
- Forum: Card Coding
- Topic: Delver of secrets (working)
- Replies: 2
- Views: 786
Delver of secrets (working)
Here is the code [card] name=Delver of Secrets [email protected](*[instant;sorcery]|myhand) from(mylibrary) restriction{mydrawonly}: flip(Insectile Aberration) text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed ...
- Mon Oct 08, 2012 11:09 am
- Forum: Card Coding
- Topic: "Tap target" IA issue
- Replies: 0
- Views: 411
"Tap target" IA issue
I don't know If you had that problem but I have it. The bot when plays spells like "Springleaf Drum" or "Heritage druid" keeps blocked with the text "Tap target" and that's because he wants to activate their mana abilities tapping his creatures as a cost, but the bot doesn't like that cost, so keeps...
- Thu Mar 15, 2012 1:03 am
- Forum: Card Coding
- Topic: Dredge cards NOW FIXED
- Replies: 7
- Views: 1230
Re: Dredge cards NOW FIXED
What About Raven's Crime (EVE) Retrace? Sorry if in wrong spot seen it come and go. I want it bad. Also is there a way to make Life from a Loam work with only 1 or 2 lands in graveyard? It says up to 3 and I can highlight 2 lands but not add them to my hand...Only 3 works. When you have an <upto:n>...
- Mon Mar 12, 2012 10:36 am
- Forum: Card Coding
- Topic: Dredge cards NOW FIXED
- Replies: 7
- Views: 1230
Re: Dredge cards NOW FIXED
How about Life From A Loam? [card] name=Life from the Loam target=<upto:3>land|mygraveyard auto=moveto(myhand) autograveyard=aslongas(Dredge|mybattlefield) token(-22233350) <1 [email protected](this|myhand) from(mygraveyard): deplete:3 text=Return up to three target land cards from your gravey...
- Sun Mar 11, 2012 1:05 pm
- Forum: Card Coding
- Topic: Unsupported Cards
- Replies: 50
- Views: 9766
Re: Unsupported Cards
I created this topic for cards that are on the unsupported list that can be coded using current codes or very minor workarounds. I dont know if this one will qualify since it doesnt follow game rules and looks like it uses a pretty major workaround. What happens if the card costs more than its prin...
- Sun Mar 11, 2012 3:59 am
- Forum: Card Coding
- Topic: Unsupported Cards
- Replies: 50
- Views: 9766
Re: Unsupported Cards
What about this convoke code: [card] name=Sundering Vitae auto=destroy target(artifact,enchantment) autohand={0}:name(Convoke green) tap target(<anyamount>creature[-tapped;green]|mybattlefield) && all(this|myHand) counter(0/0,1,convokedgreen) ueot autohand={0}:name(Convoke othercolor) tap target(<an...