Search found 68 matches

by dber
Mon Oct 15, 2012 10:36 am
Forum: Custom Cards & Images
Topic: HQ Images UPD 18/03/2013
Replies: 137
Views: 63641

Re: HQ Images (Avacyn Restored full) UPD 17.05.2012

Nice. Would Wagic continue being developed?
by dber
Sat Oct 13, 2012 6:15 pm
Forum: Card Coding
Topic: Madness cards (working without tokens)
Replies: 2
Views: 833

Re: Madness cards (working without tokens)

I've seen that the "pay" effect makes errors (to stop the game). So to avoid the previous errors, here is the implementation using tokens [card] name=Basking Rootwalla auto={1}{G}:2/2 [email protected](this|mygraveyard) from(myhand): token(-66164661) #[email protected](this|mygraveyard) fr...
by dber
Fri Oct 12, 2012 9:54 pm
Forum: Card Coding
Topic: Figure of destiny(working without tokens)
Replies: 1
Views: 763

Figure of destiny(working without tokens)

[card] name=Figure of Destiny auto={rw}:becomes(kithkin spirit creature,2/2) forever auto=lord(figure of destiny[spirit]|mybattlefield) {rw}{rw}{rw}:becomes(kithkin spirit warrior creature,4/4) forever auto=lord(figure of destiny[warrior]|mybattlefield) {rw}{rw}{rw}{rw}{rw}{rw}:becomes(kithkin spir...
by dber
Fri Oct 12, 2012 9:05 pm
Forum: Card Coding
Topic: Smallpox & taxes cards (working with tokens)
Replies: 2
Views: 834

Re: Smallpox & taxes cards (working with tokens)

Awsome...So where do I add this code to test these out...I know the actual card codes go into primitives but what about this? You dont need to modify mtg You just need to add a new "filename.txt" and add all the codes I've it as: implementedcards.txt and all the codes that i've made inside. The gam...
by dber
Thu Oct 11, 2012 6:30 pm
Forum: Custom decks & Competition
Topic: Modern metagame decks
Replies: 1
Views: 1319

Modern metagame decks

#NAME:Modern elves #4 Llanowar Elves 189878 189878 189878 189878 #4 Arbor Elf 197959 197959 197959 197959 #4 Bramblewood Paragon 153139 153139 153139 153139 #4 Elvish Archdruid 191392 191392 191392 191392 #4 Heritage Druid 152556 152556 152556 152556 #3 Imperious Perfect 139683 139683 139683 #4 Jor...
by dber
Thu Oct 11, 2012 6:26 pm
Forum: Custom decks & Competition
Topic: Legacy metagame decks
Replies: 2
Views: 1636

Legacy metagame decks

#NAME:Legacy Burn #lightning bolt m10 191089 191089 191089 191089 #figure of destiny eve 158106 158106 158106 #hellspark elemental cfx 174799 174799 174799 #keldon marauders plc 125885 125885 125885 #goblin guide zen 170987 170987 170987 170987 #fireblast vis 3686 3686 3686 3686 #price of progress ...
by dber
Thu Oct 11, 2012 6:23 pm
Forum: Custom decks & Competition
Topic: 4 Pauper Decks and why you should try them
Replies: 5
Views: 2842

Re: 4 Pauper Decks and why you should try them

I really like the infect decks, but I'm used to use "Green-Blue" in that case. Why? 2 Simple reasons:
Distortion Strike and Blighted agent


PD: why not use blight mamba, ranger's guile, mutagenic growth?
just to do it less vulnerable, but yours keeps being pretty good
by dber
Thu Oct 11, 2012 5:51 pm
Forum: Card Coding
Topic: Smallpox & taxes cards (working with tokens)
Replies: 2
Views: 834

Smallpox & taxes cards (working with tokens)

Necessary tokens to force player to sacrifice creature or sacrifice land [card] name=ForceSacrificeCreature id=-111989898 [email protected](this|nonbattlezone):moveto(mygraveyard) target(creature|mybattlefield) notatarget(enchantment,artifact,creature,land,planeswalker|mybattlefield) type=nothing auto=m...
by dber
Thu Oct 11, 2012 5:35 pm
Forum: Card Coding
Topic: Madness cards (working without tokens)
Replies: 2
Views: 833

Madness cards (working without tokens)

Basking rootwalla [card] name=Basking Rootwalla auto={1}{G}:2/2 [email protected](this|mygraveyard) from(myhand): may pay({0}) name(Madness) moveto(mybattlefield) text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you disca...
by dber
Thu Oct 11, 2012 4:56 pm
Forum: Card Coding
Topic: Goblin guide (working without tokens)
Replies: 0
Views: 507

Goblin guide (working without tokens)

[card] name=Goblin Guide abilities=haste [email protected](attacking) source(this): draw:1 opponent [email protected](*[-land]|opponenthand) from(opponentlibrary) restriction{myblockersonly}: all(trigger[to]) moveto(opponentlibrary) text=Haste -- Whenever Goblin Guide attacks, defending player reveals the t...