Search found 60 matches
- Fri Feb 25, 2011 10:26 pm
- Forum: AI improvement
- Topic: Strategic reaction to cards
- Replies: 7
- Views: 1385
Re: Strategic reaction to cards
I agree with Yorien. One card put on your side of the battlefield in 2 different situations or facing 2 different AI opponents may not involve the same reaction and in this manner the threat meter you are discussing seems more relevant than the categories I suggested because it could adjust to each ...
- Fri Feb 25, 2011 10:18 pm
- Forum: Card Coding & Parser
- Topic: More parsers requested
- Replies: 26
- Views: 5431
Re: More parsers requested
To answer your question Zethfox, I would say "yes" add it minimal. I would bet on this: more playable cards is a wish shared by most users. That being said, while a few cards with suspend ability is better than none (or even some homemade/workaround version), it has a downside... it implies that you...
- Thu Feb 24, 2011 10:32 pm
- Forum: Bug reports
- Topic: Bugs 0.14.1, please post your bug reports here
- Replies: 182
- Views: 22665
Re: Bugs 0.14.1, please post your bug reports here
Bug is with Spirit Link and other creatures that have a life draining ability... Let me explain a bit more in details. 1) There is an existing ability called Lifelink. 2) There is also an enchantment called Lifelink 3) There are several examples of equipments/artifacts/enchantements which gives Life...
- Thu Feb 24, 2011 9:49 pm
- Forum: Bug reports
- Topic: Soul Snuffers vs Pristine Angel (Bug v0140)
- Replies: 3
- Views: 491
Soul Snuffers vs Pristine Angel (Bug v0140)
This is what I believe to be an error which occured before I switched to v0.14.1 Not sure if this is right or wrong or maybe it already got solved by switching to v0.14.1 Didn't find a post clearly relating this event (It may be linked to http://wololo.net/forum/viewtopic.php?f=4&t=371&p=17162&hilit...
- Thu Feb 24, 2011 9:09 pm
- Forum: Archives
- Topic: so i have a working Annihilator but
- Replies: 17
- Views: 6417
Re: so i have a working Annihilator but
I know this is an old post but just in case it didn't get fixed yet, I wanted to mention that Ulamog's Crusher doesn't give you control of opponent's sacrificed non-token creatures. I Didn't really look into it myself and not even sure how to grab creatures sent to graveyard by the token/opponent to...
- Thu Feb 24, 2011 8:59 pm
- Forum: Card Coding
- Topic: Lotus Bloom (Require Testing) -- by Nazar
- Replies: 2
- Views: 394
Lotus Bloom (Require Testing) -- by Nazar
This is how I get around the suspend... until it gets coded in the game. VERSION1 You may notice a few flaw but it will work fine 99% for AI and for yourself as long as you don't focus on the flaws... 1) The card is in play rather than exiled during the suspend delay but it can't be used nor target ...
- Thu Feb 24, 2011 8:16 pm
- Forum: Card Coding & Parser
- Topic: More parsers requested
- Replies: 26
- Views: 5431
Re: More parsers requested
[...] your BEST card was discarded...you come screaming at us in our forum about how YOU were supposed to be able to pick the card.... [...] Please be assured I wouldn't want that to happen in any way ;) Let's just say I want to enjoy the game to its best. If some existing workarounds let me use a ...
- Thu Feb 24, 2011 7:54 pm
- Forum: Card Coding
- Topic: Path to Exile (Require Confirmation) -- by Nazar
- Replies: 11
- Views: 2240
Re: Path to Exile (Require Confirmation) -- by Nazar
I used "grade=" as the "file name" and in the "header/top line" in my file. The second part is as suggested somewhere on the forum to regroup a bunch of cards of the same grade in the same file without specifically giving a grade to each one. That seemed to work for me. I guess what you're both sayi...
- Thu Feb 24, 2011 7:49 pm
- Forum: AI improvement
- Topic: Strategic reaction to cards
- Replies: 7
- Views: 1385
Re: Strategic reaction to cards
I can understand and since I didn't look at the AI/game/combat scripts ever yet I have no clue how this is all done in WTH. Consider this only as a suggestion and it's no big deal if it doesn't help improving anything... as long as it's somehow already covered by what you guys are working on (or pla...
- Thu Feb 24, 2011 7:43 pm
- Forum: Card Coding
- Topic: Card Coding - Posting Guideline & Index
- Replies: 6
- Views: 520
Re: Card Coding - Posting Guideline & Index
No need for this topic anymore since original one has been updated by wololo. Thanks!