Search found 85 matches
- Fri Sep 02, 2011 10:33 am
- Forum: Bug reports
- Topic: Bugs SVN
- Replies: 1229
- Views: 133573
Re: Bugs SVN
I've compiled rev 3871 on windows. The problem is that my profile has dissapeard, when I try to create a new one I can create it but when I leave options it has vanished. I have problems with selecting themes too: I select one of them but when I leave play the selected theme is not displayed. I've t...
- Thu Sep 01, 2011 11:01 am
- Forum: Card Coding & Parser
- Topic: Sword of Feast and Famine - Seems Codeable
- Replies: 7
- Views: 2023
Re: Sword of Feast and Famine - Seems Codeable
Yes, I supossed so. I knew it wouldn't be on next release. What I meant is that I didn't know dev team was already working on it and it's in progress already. In fact I thought it wouldn't be considered until a lot of time had passed since the most difficult issue of all is to improve an AI. Besides...
- Wed Aug 31, 2011 12:22 pm
- Forum: Card Coding & Parser
- Topic: Sword of Feast and Famine - Seems Codeable
- Replies: 7
- Views: 2023
Re: Sword of Feast and Famine - Seems Codeable
Wow¡ So AI will be able to select targets to sacrifice or discard?
It's really an amazing new, I didn't think to see this kind of cards until a few years or so had passed since it's a really difficult stuff to code.
Next revisions will be definitely awesome.
It's really an amazing new, I didn't think to see this kind of cards until a few years or so had passed since it's a really difficult stuff to code.
Next revisions will be definitely awesome.
Re: yaaaay...
Well, I'm from Spain and I've been following the news, I was really worried about people there. We have not hurricanes here fortunately, this must be terrible. I hope everybody can return to their houses as soon as possible and life becomes normal. Don't worry about your loss of cards, I know it's p...
- Fri Aug 19, 2011 7:25 am
- Forum: Bug reports
- Topic: Bugs 0.16.0: please post your bug reports here
- Replies: 218
- Views: 32005
Re: Bugs 0.16.0: please post your bug reports here
Yes, sometimes the rules are a pain in the ***.
For example I've coded recently Lignify and I'm really messed with rules and I'm not 100% sure if it's completely following the rules although it seems so.
For example I've coded recently Lignify and I'm really messed with rules and I'm not 100% sure if it's completely following the rules although it seems so.
- Thu Aug 18, 2011 10:56 am
- Forum: Card Coding
- Topic: Doran, the Siege Tower (Inquiry)
- Replies: 12
- Views: 1272
Re: Doran, the Siege Tower (Inquiry)
yeah¡¡
multitargetting in Wagic.
I was looking forward to playing with this mechanic.
Next release will be awesome (as always
).
multitargetting in Wagic.
I was looking forward to playing with this mechanic.
Next release will be awesome (as always

- Mon Aug 08, 2011 9:37 am
- Forum: Card Coding
- Topic: Lignify (Seems to work, needs confirmation)
- Replies: 4
- Views: 918
Re: Lignify (Seems to work, needs confirmation)
Sorted. This is the correct code: [card] name=Lignify target=creature auto=teach(creature) loseabilities auto=becomes(Treefolk Creature,0/4) text=Enchant creature -- Enchanted creature is a 0/4 Treefolk with no abilities. mana={1}{G} type=Enchantment subtype=Aura [/card] I've tested it against a tre...
- Mon Aug 08, 2011 9:01 am
- Forum: Card Coding
- Topic: Lignify (Seems to work, needs confirmation)
- Replies: 4
- Views: 918
Re: Lignify (Seems to work, needs confirmation)
Hi again, I've tested it again with one of my creatures: first I enchanted this and later I destroyed lignify. In that way, I could use its ability again when lignify was destroyed. So it definitely seems to be working. Although I've forgotten something...the creature it's not a treefolk with this c...
- Sun Aug 07, 2011 8:45 pm
- Forum: Card Coding
- Topic: Lignify (Seems to work, needs confirmation)
- Replies: 4
- Views: 918
Lignify (Seems to work, needs confirmation)
Hi, I have tried to code the card Lignify and it seems to work: [card] name=Lignify target=creature auto=teach(creature) loseabilities auto=transforms((,setpower=0,settoughness=4)) text=Enchant creature -- Enchanted creature is a 0/4 Treefolk with no abilities. mana={1}{G} type=Enchantment subtype=A...
- Sat Jul 30, 2011 5:57 pm
- Forum: Custom Cards & Images
- Topic: kaldra's token image it's not displayed
- Replies: 4
- Views: 1071
kaldra's token image it's not displayed
Hi, I've added to fifth dawn an image of the token of kaldra. I've renamed it with its properly ID (-47449) in this case but the image it´s not displayed. I'm playing rev 3831 on PC. Could somebody help me please. I don't enjoy Kaldra's avatar without its image :D I've posted it here because I'm not...