Search found 434 matches

by Saint
Sat Jul 17, 2010 10:43 pm
Forum: Borderline & Crappy - Not added
Topic: Pakes Planeswalker Add-On
Replies: 57
Views: 17164

Re: Pakes Planeswalker Add-On

Will be testing this tomorrow :) Mostlikely the problem of card placement (a planeswalker isen't a creature, if you buy a play mat (if they still sell those things that is xD) you'll notice there is a different spot for the planeswalkers just like there is for the exile pile, graveyard, deck, blabla...
by Saint
Sat Jul 17, 2010 2:59 pm
Forum: Custom Sets
Topic: Street Fighter set WIP
Replies: 10
Views: 1905

Re: Street Fighter set WIP

i was wondering what you think about maybe making it so the lvl up counters on put on the charector when ever he deals damage to the player....instead of being able to buy the counters with mana?... Might be a nice idea, you could mix it up aswell, you can level up fighting lvl 1-3 then you need to...
by Saint
Sat Jul 17, 2010 5:36 am
Forum: Custom Sets
Topic: Street Fighter set WIP
Replies: 10
Views: 1905

Re: Street Fighter set WIP

hehe you dont under stand...the card image has no effect on the actual rules in wagic...its simply an image...the card code itself is what determines how the card acts... Duuuh, that was what i meant, your Leveling idea (ripped fro ROE) is alot better for the card concept then the original ones. al...
by Saint
Sat Jul 17, 2010 2:26 am
Forum: Custom Sets
Topic: Street Fighter set WIP
Replies: 10
Views: 1905

Re: Street Fighter set WIP

Zeth's card idea looks good, Ryu started as a rookie in the anime/game/manga whatever aswell and worked his way up to the top. Same goes for all characters. As for turning veteran into Legendary well you could link the "Veteran" to Legendary or rename it or some because there can only be one Ryu, on...
by Saint
Sat Jul 17, 2010 2:22 am
Forum: Misc
Topic: adhoc/wireless for wagic?
Replies: 3
Views: 672

Re: adhoc/wireless for wagic?

Has been suggested a ton of times, the libs are available it just needs to be programmed, wich is ALOT of work, there has to be a server connecting the peers and enforcing the rules online constantly, it has to be programmed in the game itself and alot more, as far as I know it's somewere in the ToD...
by Saint
Sat Jul 17, 2010 2:16 am
Forum: Misc
Topic: (i know theres a spot in the forum for this)
Replies: 10
Views: 1795

Re: (i know theres a spot in the forum for this)

Zethfox, Can you get certified to be an Art teacher at a high school? That would ultimately mean you'd have to get a Masters degree to have a career... Schools love folks with unique skill sets such as this. Kids would be able to relate how games and art go hand-in-hand. Just a thought... Idk were ...
by Saint
Fri Jul 16, 2010 8:25 pm
Forum: Game Mode
Topic: [Suggestion] Game/battlefield Snapshot
Replies: 2
Views: 1038

Re: [Suggestion] Game/battlefield Snapshot

Try playing this campaign: viewtopic.php?f=38&t=1851

I think Abra uses exactly what you are talking about :P.

Greetz,

Saint.
by Saint
Thu Jul 15, 2010 8:38 am
Forum: Campaigns and mods
Topic: Campaign rewards
Replies: 6
Views: 2652

Re: Campaign rewards

Thanks for the response. However, I was looking more for how I would code giving and using the deck in the story xml. I have looked at other posts and it looks as though this is not yet possible. If I am wrong, I would be grateful if someone could tell me how it would be done. You can let a specifi...
by Saint
Thu Jul 15, 2010 8:33 am
Forum: Campaigns and mods
Topic: Story Mode
Replies: 33
Views: 11053

Re: Story Mode

Figured it was a memory leak, just wanted to make sure I wasen't the only one with the problem (meaning you knew about it aswell :P). Well hope you'll be able to find it, it'll be a though one.

Greetz,

Saint.
by Saint
Wed Jul 14, 2010 9:16 pm
Forum: Campaigns and mods
Topic: Story Mode
Replies: 33
Views: 11053

Re: Story Mode

One thing that's seriously bugging me about the campaign mode that at some point in a campaign it either has a memory leak or doesen't clear memory cache/cache in general because it' starts to lag INSANELY on an overclocked PSP Slim (happens on both default speed and overclocked speed I might add), ...