Search found 26 matches

by dopple
Sat Sep 14, 2013 6:37 pm
Forum: Code submission
Topic: Devotion Mechanism and Legendary rule bug
Replies: 3
Views: 1578

Re: Devotion Mechanism and Legendary rule bug

Hmm, maybe we need other ability that ignoring indestructible. Even if legendary permanent has indestructible, it goes graveyard when permanent that has same name enters the battlefield.
by dopple
Sun Sep 08, 2013 1:44 am
Forum: Card Coding
Topic: Monstrosity Discussion
Replies: 4
Views: 1248

Re: Monstrosity Discussion

Maybe Monstrosity ability can be coded like this. [card] name=Ember Swallower type=Creature subtype=Elemental auto=this(cantargetcard(*[-monsterous]) {5}{R}{R}:becomes(monsterous) forever && counter(1/1,1) && transforms((,newAbility[sacrifice notatarget(<3>land|mybattlefield)],newAbility[ability$! s...
by dopple
Thu Sep 05, 2013 12:38 am
Forum: Code submission
Topic: Devotion Mechanism and Legendary rule bug
Replies: 3
Views: 1578

Devotion Mechanism and Legendary rule bug

I was trying to put devotion mechanism into wagic and during testing devotion mechanism found a bug. If legendary permanent has indestructible, it won't go to graveyard when a permanent with same name enters the battlefield. Cards that using devotion mechanism coded like below. I attached diff and t...
by dopple
Tue Feb 12, 2013 11:22 am
Forum: Card Coding
Topic: Extort abiltiy and soft counter workaround
Replies: 4
Views: 1380

Extort abiltiy and soft counter workaround

Blind Obedience : {1}{W} - Enchantment Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. [card] name=Blind Obedience text= mana={1}{W} auto=@movedto(art...
by dopple
Tue Feb 12, 2013 10:47 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 176571

Re: Bugs SVN

Pestilence {2}{B}{B} At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Pestilence sacrificed even if there is a creature. Creature has Hexproof ability causes this symptom. ( Like Slippery ...
by dopple
Wed Oct 10, 2012 3:22 am
Forum: Custom Sets
Topic: Return to Ravnica 253/274
Replies: 220
Views: 44863

Re: Return to Ravnica 235/274

KF1 wrote: For example, Precinct captain was a headache for me. I had to retype primitive=Precinct Captain and SAVE the edited card dat to get it to show up.
In 2nd post, there is trailing white space character in Precinct captain. That's why this card doesn't show up.
by dopple
Tue Oct 09, 2012 3:23 am
Forum: Custom Sets
Topic: Return to Ravnica 253/274
Replies: 220
Views: 44863

Re: Return to Ravnica 235/274

Sorry about typo and thanks your help. :) I found Druid's Deliverance working oddly. It prevent all combat damage like Fog. maybe "to(controller)" needed in auto clause. [card] name=Druid's Deliverance auto=preventAllcombatDamage to(controller) ueot auto=target(creature[token]|myBattlefield) clone t...
by dopple
Mon Oct 08, 2012 1:10 pm
Forum: Custom Sets
Topic: Return to Ravnica 253/274
Replies: 220
Views: 44863

Re: Return to Ravnica 234/274

Fixed format along with other _cards.dat files.
But i don't under stand, what happened.
It generated by scripts and all cards are in there.
I was check in wagic trophy room, there is 234 card in the RTR set.
by dopple
Mon Oct 08, 2012 3:59 am
Forum: Custom Sets
Topic: Return to Ravnica 253/274
Replies: 220
Views: 44863

Re: Return to Ravnica 234/274

Fixed basic lands' id in _card.dat files.
by dopple
Sun Oct 07, 2012 4:33 am
Forum: Custom Sets
Topic: Return to Ravnica 253/274
Replies: 220
Views: 44863

Re: Return to Ravnica 234/274

Um, I'm using gatherer downloader. It can download images and automaticaly change filenames to gather id.
http://ark42.com/mtg