Search found 19 matches

by RecurringNightmare
Tue Sep 15, 2009 10:10 pm
Forum: Misc
Topic: Is it impossible to make an Effective Mill or Discard Deck?
Replies: 24
Views: 12232

Re: Is it impossible to make an Effective Mill or Discard Deck?

Not sure if it's been coded or possible yet but anvil of bogarden would be good in your deck and with megrim makes a powerful combo. To be honest though unless you are up against a non-creature deck animate dead (or similar type cards) could be quite useful for taking advantage of your opponents/you...
by RecurringNightmare
Sat Jul 25, 2009 6:07 pm
Forum: Bonus, Credits & Rewards
Topic: Bonus system - Suggestions & Ideas
Replies: 21
Views: 38230

Re: Bonus system - Suggestions & Ideas

Some nice ideas there. What about a reward for a turn 1 kill. I remember playing MTG in my youth and having a black deck that had the potential to take someone out first turn. It involved pox, shallow grave, collossus of sardia, some dark rituals and something else that I can't remember.. Anyway whi...
by RecurringNightmare
Sat Jul 04, 2009 12:24 am
Forum: Suggestions & feature requests
Topic: Cards for next release ?
Replies: 12
Views: 7681

Re: Cards for next release ?

Forgive me for going slightly off topic here but would there be potential for quick wins by coding new abilities and if so which abilities would yield the greatest number of additions? I'm not sure which abilities are not currently implemented but for example would implementing a basic Echo ability ...
by RecurringNightmare
Tue Jun 30, 2009 7:29 am
Forum: Card Coding
Topic: Multiple auto effects competing on an instant..
Replies: 2
Views: 2436

Re: Multiple auto effects competing on an instant..

Oooops sorry just wondered if it would be the same as creatures which have multiple abilities e.g. Morphling but then again why would it? My apologies.
by RecurringNightmare
Mon Jun 29, 2009 11:29 pm
Forum: Card Coding
Topic: Multiple auto effects competing on an instant..
Replies: 2
Views: 2436

Multiple auto effects competing on an instant..

Just a quick question, I was attempting to code the Funeral Charm instant card for the Visions set but nothing seems to be happening.. is it because multiple auto effects are not allowed on instant cards or is it something to do with my bobbins coding.. It's not the greatest card in the world but it...
by RecurringNightmare
Mon Jun 29, 2009 11:04 pm
Forum: Archives
Topic: Fallen Empires
Replies: 8
Views: 5664

Re: Fallen Empires 25/102

Hymn to Tourach - coupled with Hypnotic Spectre is a devastating combo


[card]
text=Target player discards two cards at random.
id=1849
target=player
auto=discard:2
name=Hymn to Tourach
rarity=C
color=Black
type=Sorcery
mana={B}{B}
[/card]
by RecurringNightmare
Mon Jun 29, 2009 10:35 pm
Forum: Archives
Topic: Onslaught 63/350 (0.4.1c)
Replies: 4
Views: 4263

Re: Onslaught 63/350 (0.4.1c)

Reckless One - a nice card to bolster your goblin deck (especially when playing against a goblin deck). [card] text=Reckless One's power and toughness are each equal to the number of Goblins in play. Haste id=39746 auto=foreach(Goblin|inplay) 1/1 abilities=haste name=Reckless One rarity=R type=Creat...
by RecurringNightmare
Sat Jun 20, 2009 6:04 am
Forum: Misc
Topic: VERY IMPORTANT TO ALL M(W)AGIC PLAYER
Replies: 40
Views: 23669

Re: VERY IMPORTANT TO ALL M(W)AGIC PLAYER

I think it would be a great idea to have an option to be able to keep the rules as they are, or to play the new Magic rules..

Personally I'm more concerned with the combat stack disapperaring as it takes away so much power from little fellas like Mogg Fanatic, bottle gnomes etc. :cry:
by RecurringNightmare
Sun Jun 14, 2009 2:26 am
Forum: Suggestions & feature requests
Topic: Wishlist for Wagic 0.8.1
Replies: 77
Views: 41829

Re: Wishlist for Wagic 0.8.1

What about if there was an ability coded for when a creature did damage to a player e.g. when a creature did damage to a player put a goblin card from hand into play, return a permanent to owners hand, made an opponent discard a card at random etc. Also the echo ability.. would it be difficult to co...
by RecurringNightmare
Sat Jun 13, 2009 4:52 pm
Forum: Bug reports
Topic: Bugs 0.7.1
Replies: 99
Views: 46855

Re: Bugs 0.7.1

Just noticed that the untap ability on USG Morphling isn't available. On further investigation it appears that when tapped the untap ability isn't available (understandable for artifacts with this ability). The casting cost is also 3 colourless cheaper than it should be but no complaints there :) Ju...