Search found 8 matches

by trace90
Tue Jun 29, 2010 5:04 pm
Forum: Card Coding & Parser
Topic: Planeswalkers
Replies: 0
Views: 835

Planeswalkers

I realize that there are only fifteen or so of them so they aren't a high priority right now, but I feel that if there was a way to target planeswalkers with combat damage or spells it would be fairly easy to code all of them. I tried to code Jace Beleren and it went smoothly enough that with a way ...
by trace90
Mon Jun 28, 2010 5:46 pm
Forum: Borderline & Crappy - Not added
Topic: Eldrazi Monument (Borderline- Require Confirmation)
Replies: 12
Views: 2241

Re: Eldrazi Monument (Borderline- Require Confirmation)

I did some more testing with it and I noticed that creatures played after the monument weren't getting the bonuses for some reason. I tried splitting the two lord effects up and it seems to have fixed it. [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|mybattlef...
by trace90
Mon Jun 28, 2010 12:43 am
Forum: Borderline & Crappy - Not added
Topic: Eldrazi Monument (Borderline- Require Confirmation)
Replies: 12
Views: 2241

Eldrazi Monument (Borderline- Require Confirmation)

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=193398&type=card [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 && lord(creature|mybattlefield) flying,indestructable auto=@each myupkeep:moveTo(mygraveyard) target(creature|mybattlefield) auto=@each myupkeep:aslongas(...
by trace90
Sun Jun 27, 2010 11:09 pm
Forum: Card Coding
Topic: Psychatog (Discussion - Non Working)
Replies: 8
Views: 702

Re: Psychatog

I'm pretty sure my second batch of code worked properly I just couldn't get the check for the graveyard to work right.
by trace90
Sat Jun 26, 2010 2:31 am
Forum: Card Coding
Topic: Thopter Foundry (Require Testing)
Replies: 12
Views: 1161

Thopter Foundry(Requires Testing/Confirmation)

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=183017&type=card [card] name=Thopter Foundry auto={1}{S(artifact[-token]|mybattlefield)}:token(Thopter,artifact creature thopter, 1/1,flying blue) && life:1 text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature...
by trace90
Fri Jun 25, 2010 5:29 pm
Forum: Card Coding
Topic: Psychatog (Discussion - Non Working)
Replies: 8
Views: 702

Re: Psychatog

Thanks for the help. I probably should have picked a simpler card for my first code project though...
by trace90
Fri Jun 25, 2010 2:23 am
Forum: Card Coding
Topic: Psychatog (Discussion - Non Working)
Replies: 8
Views: 702

Re: Psychatog

Alright did some more work. Everything works except the aslongas, it doesn't seem to be checking the graveyard. Am I just messing up the syntax? Again any help is appreciated. [card] name=Psychatog auto={0}:aslongas(*|mygraveyard) 1/1 && token(-9999999) && moveTo(exile) target(*|mygraveyard) >1 auto...
by trace90
Thu Jun 24, 2010 5:03 am
Forum: Card Coding
Topic: Psychatog (Discussion - Non Working)
Replies: 8
Views: 702

Psychatog (Discussion - Non Working)

I'm trying to code the card Psychatog, it's from Odyssey block and rather well known. Just in case this is what it is supposed to do. Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. I can get it to exile one card...