Search found 47 matches
- Tue May 10, 2011 1:20 am
- Forum: Git & Programmers' section
- Topic: Mouse support in SVN
- Replies: 27
- Views: 6105
Re: Mouse support in SVN
Luckily I am not running the express version. Microsoft likes to give free software to college students so that they'll get addicted and buy it from them after they graduate. The sad thing is that it'll probaly work...
- Tue May 10, 2011 1:08 am
- Forum: Git & Programmers' section
- Topic: Mouse support in SVN
- Replies: 27
- Views: 6105
Re: Mouse support in SVN
Is there a way to compile this version with Visual Studio 2010? I'd like to try the mouse support but I don't want to downgrade my visual studio or install both versions.
- Wed May 05, 2010 3:59 pm
- Forum: Code submission
- Topic: [CODE] AI Improvement
- Replies: 7
- Views: 1243
Re: AI Improvement Code
About the zero power greater creatures, it wasn't something I hadn't thought of yet. I'll have to rework these or remove it from the code. The exalted code is doable, since it's a named ability and that check is easy to make. But there are more cards that might work wrong. Regarding exalted, it mig...
- Wed May 05, 2010 3:56 pm
- Forum: Code submission
- Topic: [CODE] Storm (Fixed)
- Replies: 10
- Views: 1709
Re: Storm
IMPORTANT: So this is the token creation code,except the multiplier is instead the spellsplayed variable,wich is reset every turn and increase when a nontoken spell resolves. There is one problem here, in that storm uses the Number of spells that were Played that turn, not the number that Resolved ...
- Tue May 04, 2010 2:38 pm
- Forum: Graphic User Interface
- Topic: [UI] Battlefield & Card Template
- Replies: 7
- Views: 2744
Re: Layout and card display mode
> Currently Wagic has 2 card display modes: "image" and "text" and it could a 3rd mode - "image with text". About this, I'd like a lot of input from the community. If we throw away the card frame in every image, it has deep (good) technical impacts. It just happens that at the moment, the size of t...
- Sun Apr 25, 2010 4:46 pm
- Forum: Git & Programmers' section
- Topic: Parser and Parentheses
- Replies: 1
- Views: 572
Parser and Parentheses
well, and brackets, and curly brackets... I was looking at the filter code a little while ago and noticed a function, getNext, that will find the ending parentheses to match up with a given starting one, it can also work with brackets and curlys. So, i was wondering if any one else thought it might ...
- Sat Apr 24, 2010 4:11 am
- Forum: Working & Added
- Topic: Kiki-Jiki, Mirror Breaker (Working & Added)
- Replies: 7
- Views: 966
Re: Kiki-Jiki, Mirror Breaker
should be fixed with r2017abrasax wrote:Hi,
That's clearly a bug... I've tested it and your are perfectly right, there is no such feature yet in the code and it should be added since we added a lot of card with such token cards recently.
thanks for noticing this one.
enjoy,
abra
- Fri Apr 23, 2010 5:54 pm
- Forum: Misc
- Topic: "It's over 10.000!!!!!!!!!"
- Replies: 13
- Views: 2479
Re: "It's over 10.000!!!!!!!!!"
But I would prefer to see those nifty "cummulative upkeep" cards since we now have upkeep and we now have counter, is just a matter of having an "age counter" at each upkeep and to have an upkeep cost foreach counter (or maybe the upkeep cost does not work yet with foreach...) I thought about that,...
- Thu Apr 22, 2010 2:19 pm
- Forum: Compilation & Sources
- Topic: How to Compile on Mac ?
- Replies: 3
- Views: 978
Re: Mac Compilation
Cool, thanks.
- Wed Apr 21, 2010 6:05 pm
- Forum: Compilation & Sources
- Topic: How to Compile on Mac ?
- Replies: 3
- Views: 978
How to Compile on Mac ?
I remember seeing somewhere that it was made possible to compile for Wagic for Macs, but I can't find any further information on the subject. I don't have a mac myself, but I have a friend who wants to play the game, and I'm sure there are other mac users in the same boat, so if mac compilation is p...