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Feeling lucky?

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Re: Feeling lucky?

Postby psp_silver » Sat Aug 06, 2011 1:29 pm

Can you make a function to make a database(online) with the wrong key that we found with attempts?
With this method we can exclude some wrong key,and we will get more possibility to guess! :)







ps:sorry for my bad english :(
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Re: Feeling lucky?

Postby Yoti » Sat Aug 06, 2011 2:33 pm

kgsws wrote:It will be good if someone can make windows EXE so more users can try luck.

You may try to cross-compile it.
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Re: Feeling lucky?

Postby Davee » Sat Aug 06, 2011 6:14 pm

kgsws wrote:That's right. But with random generation you might be very lucky and find one of keys.
If you have 1% chance to something, it does not mean that it will happen after 99 tries every time (but of course it can).


There isn't 1% chance.
For all concerning data, it is 0%.

Proxima is right about your usage of rand(), rand() is a number between 0 and RAND_MAX, which in GNU libc it is only 0x7FFFFFFF. It can be as small as 0x7FFF and in lots implementations, I've seen it as RAND_MAX = 0x7FFF.

so assuming it is the maximum, RAND_MAX = 0x7FFFFFFF.

in little endian, that results that highest key is:
0xFFFFFF7FFFFFFF7FFFFFFF7FFFFFFF7F

That means 10141204804187018453958204063872 keys are missed.

In big endian:
0x7FFFFFFF7FFFFFFF7FFFFFFF7FFFFFFF

Meaning that 170141183500083312998042844551658340352 keys are missed.
This chance literally makes the probability of brute forcing pretty much 0%.

Even trying, you are more likely to win the lottery multiple times, in a row.
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Re: Feeling lucky?

Postby RaFa » Sat Aug 06, 2011 6:56 pm

Maybe that will be the dumbest post but I don't care. :D

So as I understand there are keys with XXXX length (I don't know what the addresses mean, I'm not a system developer to care about them too much :D), so can't we do something like a cycle (for() maybe) where we set the lowest and the highest possibility and just run it? Or maybe we can use multiply computers (1-st PC - keys 1-2000000; 2-nd PC - keys 2000001-400000000 etc...)?
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Re: Feeling lucky?

Postby kgsws » Sat Aug 06, 2011 9:56 pm

Oh, i really forgot to check RAND_MAX. It still might not be 0% (depending on key).

Anyway, i know how small chance is, but still.
1% chance was an example. You can have as low chance as you want, but it still does not mean that you cant hit it after few tries, but yes, it is very unlikely.

Also, only other way is reverse kirk, which is not easy. Or we can hope it will get leaked.
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Re: Feeling lucky?

Postby ASKidwai » Sun Aug 07, 2011 1:20 am

Nah, they ought not to leak KIRK...

Anyway, Davee explained it pretty much but read this thread
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Re: Feeling lucky?

Postby arnold » Wed Aug 10, 2011 12:53 pm

I would rather the entire PSP community contributing to the Folding@Home project than calculating keys. Medical research in my opinion is much more important.

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Re: Feeling lucky?

Postby WeThrowPSPs » Mon Jun 18, 2012 12:18 am

How about we make a rainbow table? Apparently people on this forum don't know what a time memory trade off is. Surely someone has a spare 1tb hdd and can generate a rainbow table.
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Re: Feeling lucky?

Postby Davee » Tue Jun 19, 2012 12:06 am

WeThrowPSPs wrote:How about we make a rainbow table? Apparently people on this forum don't know what a time memory trade off is. Surely someone has a spare 1tb hdd and can generate a rainbow table.

1tb? lmao
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Re: Feeling lucky?

Postby fate6 » Tue Jun 19, 2012 12:23 am

just ignore him Davee, if you look at the rest of his posts his just a troll
(or ignorant)
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