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Sepulka - Selective Plugin Loader

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C4TurD4Y
Posts: 56
Joined: Sun Feb 20, 2011 2:45 am

Re: Sepulka - Selective Plugin Loader

Post by C4TurD4Y »

It's a small update fixing problems with paths, now they can be used as standard parameters:
http://www.filesonic.com/file/131290801 ... -v0.7c.zip

PS. I'm working on another homebrew for PSP (it's a game, i'm going to release it as a PGC entry), so updates to Sepulka can be released less often.
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cloudd901
Posts: 5
Joined: Fri Feb 25, 2011 4:50 pm

Re: Sepulka - Selective Plugin Loader

Post by cloudd901 »

C4TurD4Y wrote:PS. I'm working on another homebrew for PSP (it's a game, i'm going to release it as a PGC entry), so updates to Sepulka can be released less often.
Can't wait to try it.

Just wanted to give another update on testing Sepulka on my PSP.
I came across a plugin hud.prx that can display the cpu speed. I found that 'cpuxxx ISO|PBP|UDM' isn't working during gameplay. If I set the CPU speed in the VHS menu then it changes in-game. When using setting VHS to default and cpuxxx to 333 or other frequencies, it doesn't seem to work.

It's cool if you don't get to it for a while, just wanted to let you know.
It could also be a matter of another CFW update.

Thanks again!
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C4TurD4Y
Posts: 56
Joined: Sun Feb 20, 2011 2:45 am

Re: Sepulka - Selective Plugin Loader

Post by C4TurD4Y »

I'll check it, but if you are using 6.xx fw, NIDs in sceSYSREG (i'm using it to change CPU speed) can be other than on 5.xx fws, propably this is the problem. Nickxab@qj.net also told me that exists some problems with Minis and PMPlayer. But Sepulka is still under development, isn't it?
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lilmetal
Posts: 323
Joined: Wed Feb 09, 2011 10:05 pm
Location: Kaiserslautern, Germany
Contact:

Re: Sepulka - Selective Plugin Loader

Post by lilmetal »

Not working on my PSP Go, 6.20 TN-C.
I'm using aLoader 1.0 plugin by ardi.
A branch of VF's Prometheus Loader.
Causes all my games to crash the PSP.
Even when I have no plugins configured to load, the PSP just freezes.
bootscreen, logging, and autosort, all off.
It's strange. Maybe it's not compatible with this loader...?

EDIT:
Okay, I just tried using PIL.
I'm getting the same results...
What were the TN-C reports you received...?
Did those include the PSP Go?

EDIT 2:
Also same results when running .PBPs, so It's not ISO loader incompatibility.
Very strange... Has this been tested for PSP Go?

Overall, I love this idea, and I can see this as a tough competitor. Even this early in the competition. XD
thedicemaster
Posts: 214
Joined: Mon Nov 15, 2010 1:35 pm

Re: Sepulka - Selective Plugin Loader

Post by thedicemaster »

doesn't seem to work on my PSPgo
using 6.35 pro B2
EDIT: as far as i can tell, no part of the plugin is even loaded.
with logging enabled it doesn't even create a log file.
C4TurD4Y
Posts: 56
Joined: Sun Feb 20, 2011 2:45 am

Re: Sepulka - Selective Plugin Loader

Post by C4TurD4Y »

Hi, the next version of Sepulka has been released. I've done more improvements (sepulka.txt is scanned only one time!) and more (all hook adresses are checked first, so no more random crashes).

http://www.filesonic.com/file/399775514 ... 0.8EXP.zip

@thedicemaster - it should solve problems with psp crashing.

@lilmetal - Sepulka won't patch sceUmdDeactivate (yeah, i think that was the problem) if it isn't found.

//EDIT:

F*ck, this sh*t won't work on neur0n's 6.35 CFW, I'm still searching solution how to make Sepulka work on 6.xx firmwares
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lilmetal
Posts: 323
Joined: Wed Feb 09, 2011 10:05 pm
Location: Kaiserslautern, Germany
Contact:

Re: Sepulka - Selective Plugin Loader

Post by lilmetal »

Sweet, great job.
I was beginning to think that you ditched this plugin. XD

So, I tried the latest one, and it does work with 6.20 TN-D.
The only problem is when using the aLoader v1.25 plugin.
If loading a game using aLoader's NP9660 or M33 drivers, PSP will freeze.
If using aLoader's OpenIdea feature, it will quit back to XMB.

The only way to load an ISO is to hold the L-Trigger, pick OpenIdea, then a driver.
Gotta do this every time, or it'll freeze, or quit to XMB.

Not sure if this is something you can fix, though.
Hopefully, it's a minor thing.
I fully support this plugin, though.
Keep up the good work, and you can win this. XD
C4TurD4Y
Posts: 56
Joined: Sun Feb 20, 2011 2:45 am

Re: Sepulka - Selective Plugin Loader

Post by C4TurD4Y »

lilmetal wrote:Sweet, great job.
I was beginning to think that you ditched this plugin. XD
Nah, I won't abandon Sepulka until it will be complete, fully working plugin. I have such long break because some school stuff.
lilmetal wrote:If loading a game using aLoader's NP9660 or M33 drivers, PSP will freeze.
Propably it's caused by double-hooking funcs. First they're hooked by aLoader and later by Sepulka, but I have possibility to disable it (it means Macrofire won't work, but backups can be launched).
lilmetal wrote:If using aLoader's OpenIdea feature, it will quit back to XMB.
Are some errors displayed, ie. 0x80020321 (No such file)?

lilmetal wrote:Not sure if this is something you can fix, though.
Impossible is nothing.
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lilmetal
Posts: 323
Joined: Wed Feb 09, 2011 10:05 pm
Location: Kaiserslautern, Germany
Contact:

Re: Sepulka - Selective Plugin Loader

Post by lilmetal »

C4TurD4Y wrote:Nah, I won't abandon Sepulka until it will be complete, fully working plugin. I have such long break because some school stuff.
I understand. School's always more important.
C4TurD4Y wrote:Are some errors displayed, ie. 0x80020321 (No such file)?
No, no errors.
aLoader launches, and quits itself. (As if pressing the Circle button to quit)
And returns to XMB normally.

But, like I said, it will only do that if you don't manually bring up the aLoader menu, choose OpenIdea, and select a driver.
fsi09
Posts: 11
Joined: Fri Apr 01, 2011 8:45 pm

Re: Sepulka - Selective Plugin Loader

Post by fsi09 »

hi I love this plugin

it works very good

thank you

can you add a block list, because I have a plugin that works in just one homebrew not and the psp freez.
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