Could anyone please help me answer 2 question below ?
1. From what i read in this docment http://games.soc.napier.ac.uk/resources ... al_003.pdf
In the official SDK , developers can manually modified the heap size by providing sceLibcHeapSize variable .
Could we do this in the open vitasdk ?
2. After making some search on google , i found this http://pastebin.com/V1xEarfT , It seem to be the leaked source of Official VitaSDK sample . In that source, i can find 2 SceKernelMemBlockTypes (SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE , SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RWDATA) that cannot be found open Vitasdk .
So are those 2 SceKernelMemBlockTypes SCE_KERNEL_MEMBLOCK_TYPE_USER_MAIN_PHYCONT_RW and SCE_KERNEL_MEMBLOCK_TYPE_USER_MAIN_PHYCONT_NC_RW in the open vitasdk?
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