EDIT: I actually based some of the stuff on your 3DS port hehe
Advertising
So you are going to merge your talents?xerpi wrote:Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
EDIT: I actually based some of the stuff on your 3DS port hehe
lolololMasterFeizz wrote:This is a port of DeSmuME for the Vita.
Currently this is a port of the 3DS port, so it's kind of messy.
There is no rom selector so you have to place a rom called game.nds into ux0:/data/DeSmuME/
Download: https://github.com/masterfeizz/DeSmuME-Vita/releases
Source: https://github.com/masterfeizz/DeSmuME-Vita/
The 3DS port is not a port of the PSP, shutterbug ported DSonPSP which was really outdated and didn't have a rasterizer so I ported an up to date version of DeSmuME to the 3DS. This is actually SVN DeSmuME with some of the changes I used on the 3DS.gnmmarechal wrote: lololol
the 3DS port of DeSmuME is actually a port of the PSP port of DeSmuME
this is a port of a 3ds port of a psp port of a pc emulator.
Thanks!
Lol, If only had I known... I blame github for not showing it on the overview page.xerpi wrote:Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
EDIT: I actually based some of the stuff on your 3DS port hehe
Ok thanks. The ARM JIT recompiler should be much better than an interpreter afaik.MasterFeizz wrote:It uses an interpreter, I can port the arm to arm jit but the CPU can't be virtualized.shadowbrony33 wrote:Does this use virtualization or is it using an interpreter? Since the Vita is ARM based like the DS I suppose you could visualize the NDS CPU instead of interpreting it.