I have always wondered, there are lots of people who don't know C, but would like to be part of the HBL Dev community. Some of them can't test a lot of homebrews, some can't test newest HBL revs (who knows, why). So how can they help? And I got this idea. WHat if the HBL Devs "ported" Python to HBL as a scripting language? A bright example for that is Counter Strike 2D, which has Lua ported to it, so users can make their own mods (the game was made in Blitz3D).
So, I guess this is my suggestion Port Python so people, like me, could script some HBL features.
EDIT: Sorry for posting it here. Wrong forum.
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