SIP Trysten wrote:I'm confused. How are there multiple people that are using the 2.06 Apache Overkill exploit able to update VHBL to r163 if AO's configuration hasn't been released yet?
they can't, simple as that
Well, it's not rocket science. Maybe they just went through the typical process with their psp and recreated the config files on their own. For someone with a bit of experience, and assuming there is no specific trick to that game, it takes less than 1h
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SIP Trysten wrote:I'm confused. How are there multiple people that are using the 2.06 Apache Overkill exploit able to update VHBL to r163 if AO's configuration hasn't been released yet?
they can't, simple as that
Well, it's not rocket science. Maybe they just went through the typical process with their psp and recreated the config files on their own. For someone with a bit of experience, and assuming there is no specific trick to that game, it takes less than 1h
What wololo just said "recreating the config files" or some one can just start a new source code from scratch cause they already know its exploitable, of course it possible to change the ms0://h.bin in savedata.bin and just give the people your [spoiler]SAVEDATA.bin, H.BIN, and HBL.BIN[/spoiler] and rest of the files stay the same and doesn't get effected from the change. Yes it possible for a person to make the source from scratch I mean the files came out when.. almost a month after the ninja release?
Also for the record, the reason the config files are not in the svn yet is because TomTomDu80 lost everything in a computer crash. He told me he would be re-creating the files, but he's on a trip abroad right now, so this will take time
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For those who said how katsu made a fix, its simple he made his own config for apache and uploaded it, of course if you get the ninja release you can make the vHBL files yourself like alot of the programmers do.