dimy93 wrote:I think the deemer and programs like it make the psp to decrypt it for them or they save the information before being crypted and that's one of the reasons they need CFW. I don't think that they could have been created before a CFW was available // maybe I am talking nonsense
probably correct.
if savegame Deemer it was created after a CFW, how the CFW was created?
Because the CFW was created thanks to a buffer overflow in a modified savegame that certainly has been decoded.
I'm so confused ....
GothicIII wrote:You screw thing completly up. What you're talking about is PSP. And that's hacked up to anything. You can encrypt/decrypt do whatever you want with its data up to fw 6.60 (except kernel files). Most keys for the PSP (like encrypting data with the psp's itself encryption, which is stored in Hardware) are known, which makes it possible to use encrypted content on PSV, because its emulator is based on fw 6.60 (with many restrictions)
Savegame deemer must be used on psp. It has the possibility to decrypt the savegames, so you can modify them (like cheating etc) and reencrypt them again, so they will be accepted as valid save files.
Besides, the data used for PSP-Saves is unencrypted, which makes it possible to copy it over. If the contant manager would use for them *psvimg & *psvmd, vhbl like today wouldn't be possible.
So if someone were to start trying to decode a savegame PSV, his work would be useless?