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Wii U Protection Hack

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GuitaristMatt
Posts: 98
Joined: Sun Oct 07, 2012 4:47 am

Wii U Protection Hack

Post by GuitaristMatt »

Have you guys heard about this yet? I wonder if it is Waninoko and that group. Supposedly they have created an emulated drive via USB to run Wii U games much like they did with the original Wii.
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[spoiler]Image[/spoiler]
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jc_gargma
Retired Mod
Posts: 2601
Joined: Tue Nov 23, 2010 7:05 am
Location: The Netherworld

Re: Wii U Protection Hack

Post by jc_gargma »

I read about this earlier today.

Sadly, this won't allow homebrew. Its just another Cobra ODE like device. (As in, the donglers are back.)

Also, moved to Other Systems/Homebrews & Security :arrow:
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GuitaristMatt
Posts: 98
Joined: Sun Oct 07, 2012 4:47 am

Re: Wii U Protection Hack

Post by GuitaristMatt »

Well that answers my waninoko question too.
Vita w/henkaku + PSP-2000 6.60 Pro-C2
[spoiler]Image[/spoiler]
Operation Doomtrain translator (Final Fantasy Type-0)
jd20dog
Posts: 733
Joined: Fri Dec 17, 2010 5:58 pm
Location: in your bed with your wife

Re: Wii U Protection Hack

Post by jd20dog »

aww but dongles always have such great loop holes to git into consoles, lol

by the way,whats with the "retired mod" title?
and eating thrifty maid noodles because of it......seriously!?! off brand noodles.....ouch i got burned by tech support.....ouch........
reeja
Posts: 1
Joined: Sat Dec 27, 2014 4:41 am

Re: Wii U Protection Hack

Post by reeja »

So this is the data (in the spoiler) that i pulled from the exploit... it seems to me that they are using the amount of memory the string is allotted to achieve the exploit. Im assuming that with the wii u, when the string is added to itself over and over and over, eventually the string exceeds the amount of memory it is allowed to hold, effectively overwriting important data that is causing the crash. Then the var h1 is getting actual address of it so that the user can later inject the code? :roll:
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