Also, just to state the obvious, your uidlist and your memdump must be done in the same game session because UIDs change everytime you restart the game
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wololo wrote:Also, just to state the obvious, your uidlist and your memdump must be done in the same game session because UIDs change everytime you restart the game
modinfo @namewololo wrote:When you have the UID (0x04AB0431) you need to find it in user memory. The position where you will find that uid value is the FREEMEM_ADDR value you are looking for.
Frostegater wrote:m0skit0, I guess what we can't use "move" with the stack operations.
sw $src, $sp(imm)lw $dst, $sp(imm)
FrEdDy wrote:Frostegater wrote:m0skit0, I guess what we can't use "move" with the stack operations.pushes the word contained in register $src into $sp + imm
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sw $src, $sp(imm)pops the word at $sp + imm into $dst
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lw $dst, $sp(imm)
If this is what you mean.
sw $src, imm($sp)lw $dst, imm($sp)Frostegater wrote:FrEdDy wrote:Frostegater wrote:m0skit0, I guess what we can't use "move" with the stack operations.pushes the word contained in register $src into $sp + imm
- Code: Select all
sw $src, $sp(imm)pops the word at $sp + imm into $dst
- Code: Select all
lw $dst, $sp(imm)
If this is what you mean.
should be correctly..
pushing:
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sw $src, imm($sp)
pops word:
- Code: Select all
lw $dst, imm($sp)



m0skit0 wrote:Frostegater wrote:hmm.. and user_main also? I guess what loaded h.bin stores in user_main thread.
I don't remember now if HBL is spawned in a new thread, but I think not, since we had problems doing so. So you're right, user_main should not be killed.
wololo wrote:m0skit0 wrote:Frostegater wrote:hmm.. and user_main also? I guess what loaded h.bin stores in user_main thread.
I don't remember now if HBL is spawned in a new thread, but I think not, since we had problems doing so. So you're right, user_main should not be killed.
We *do* spawn a new thread, and yes user_main needs to be killed, but not before the hbl thread is started
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