Advertising (This ad goes away for registered users. You can Login or Register)

Idea for TN-V 11 for 3.52

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
Post Reply
jazneo
Posts: 111
Joined: Thu Sep 13, 2012 11:54 pm

Idea for TN-V 11 for 3.52

Post by jazneo »

I was thinking why not Reprogram TN-V 11 homebrew read in vhbl folder. that way you can still write on the TN-V 11 still

Just throw out my idea. lol
Example
Vhbl/psp/games
Advertising
dmaskell92
Moderator
Posts: 1222
Joined: Tue Mar 12, 2013 5:07 pm
Location: New York

Re: Idea for TN-V 11 for 3.52

Post by dmaskell92 »

TN-V isn't open source. AFAIK only TN can modify it. I could be wrong though.
Advertising
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
Image
jazneo
Posts: 111
Joined: Thu Sep 13, 2012 11:54 pm

Re: Idea for TN-V 11 for 3.52

Post by jazneo »

dmaskell92 wrote:TN-V isn't open source. AFAIK only TN can modify it. I could be wrong though.
that person trying to give the idea to
GBOT
Developer
Posts: 321
Joined: Wed Apr 25, 2012 8:00 pm
Contact:

Re: Idea for TN-V 11 for 3.52

Post by GBOT »

Yeah that can be done editing tn modules, hex edit prx files or patch them on the run using a plugin.
Github
Twitter

Can't give enough crepes
laharl22
Posts: 54
Joined: Tue Mar 10, 2015 7:21 pm

Re: Idea for TN-V 11 for 3.52

Post by laharl22 »

How to do that?i want tnv11 on my 3.52
MovingxTarget
Posts: 153
Joined: Sat Aug 03, 2013 6:57 pm
Location: Under a rock

Re: Idea for TN-V 11 for 3.52

Post by MovingxTarget »

laharl22 wrote:How to do that?i want tnv11 on my 3.52
Unless you understand low level C++ and dis-assembly and RE of modules, than you shouldn't think about too much :lol:
[spoiler]Image[/spoiler]
jazneo
Posts: 111
Joined: Thu Sep 13, 2012 11:54 pm

Re: Idea for TN-V 11 for 3.52

Post by jazneo »

Post Reply

Return to “TN CEF”