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[RELEASE] 6.60 TN-V9.7

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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Re: [RELEASE] 6.60 TN-V9.7

Post by limbic_limerick » Wed Aug 13, 2014 11:48 pm

fate6 wrote:You have a kiosk Vita? I would sell it to someone that can make use of it and use the money to buy a regular Vita.


Use that to turn off the timer if you do plan on keeping it.

Oh and 3.18 eCFW will not happen till a new kernel exploit is released which will not be any time soon.
Thanks so much for the link, I've been scouring forums for hours.

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Re: [RELEASE] 6.60 TN-V9.7

Post by Ayne » Thu Aug 14, 2014 6:01 pm

Total-Noob wrote:Changelog TN-V9.7:
- Added CDDA support for PEOPS SPU plugin -> enhanced PS1 compatibility.
- Added in-XMB recovery menu.
- Fixed freeze in many PSP games.

Thanks for your work! But there is no chahges in Final Fantasy IX (for example). Rrrrreally bad sound and fps. D:

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Re: [RELEASE] 6.60 TN-V9.7

Post by PsPsiR1 » Sat Aug 16, 2014 1:50 am

i love all your works total_noob thanks a lot!
Psp - 1000 6.60 PRO MOD C
Psp - 2006 6.20 PRO-C
Psp - 3001 6.20 PRO MOD C
Psp - E-1000 6.60 PRO-C
PSVita - 3g/wifi 1.81 Gravity Crash --> 3.01 King of Pool 6.60TN-V7.3

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Re: [RELEASE] 6.60 TN-V9.7

Post by supper » Sun Aug 17, 2014 12:32 am

hello i have a qwestion i have download the tnv97 but is dont work on my vita how get i work it i have a nieuw vita.
sorry for my bad englis but i a duchguy

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Re: [RELEASE] 6.60 TN-V9.7

Post by dogmeet » Sun Aug 17, 2014 8:15 am

supper wrote:hello i have a qwestion i have download the tnv97 but is dont work on my vita how get i work it i have a nieuw vita.
sorry for my bad englis but i a duchguy
You have to buy and download an exploited game for your Vita previously, for your actual version of firmware, then download TN 9.7

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Re: [RELEASE] 6.60 TN-V9.7

Post by asfertatte » Sun Aug 17, 2014 8:32 am

Hello everyone,

i'm a little (ok ok.. i'm a HUGE) noob :)
Only one question: isnt' impossible to use TN-Vx-x on 3.15 firmware, true? Because i runned for the first time vhbl on my 3.15 ps vita and i don't know if is there any way to play ps1/psp iso's.


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Re: [RELEASE] 6.60 TN-V9.7

Post by ss4gogeta069 » Sun Aug 17, 2014 6:23 pm

Until a kxploit is released for 3.15/3.18 there is no iso/cso/ps1 compatibility past 3.01 firmware
Game Genie Website

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Re: [RELEASE] 6.60 TN-V9.7

Post by dmaskell92 » Sun Aug 17, 2014 8:12 pm

So idk what everyone is talking about (FFVII still being slow...) I tried other settings that previously crashed my game and it runs really well (better than ever).

Reverb: None
Interpolation: None
Change XA Pitch: Enabled
SPU Update Mode: 20 Milliseconds
SPU Thread Priority: High (Very high makes the sound work 100% perfect, but it slows the game quite a bit)

Sound is almost perfect, it crackles when in combat rarely. I think this is a Pal rip I'm not sure, I'd have to go check the ID on on FFVII case.

I plan to put this on SMOKE's PS1 Compatibility list too.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD

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Re: [RELEASE] 6.60 TN-V9.7

Post by Total-Noob » Sun Aug 17, 2014 8:36 pm

Nicw to hear :)

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Re: [RELEASE] 6.60 TN-V9.7

Post by wnswc » Sat Aug 23, 2014 12:31 am

Hey guys i have a few questions.
I have psv v 1.81/ mad blocker exploit/ ecfw 6.60 tn-b, and i would like to update to the lastest version of tn-v 9.7.
How can i do that? I have to grab another exploit game or it is possible to update in simple way?
Somebody help me plz, i wanna play the SRW alpha in my psv with sound..
Thank you

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