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[RELEASE] 6.60 TN-V9.7
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Re: [RELEASE] 6.60 TN-V9
Ok, I've scoured google for numerous hours and still have no answer. Any way to play Dragon Warrior 7?
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- Joined: Mon Aug 13, 2012 6:14 am
Re: [RELEASE] 6.60 TN-V9
I'm trying to update to V9 via Wi-Fi but everytime I try it says I have to set up a new internet connection (as I don't have one saved already) and when I get the the point of entering my WEP key it tells me that the characters are invalid and something about whether I'm using hexadecimal or ASCII?
I'll have to wait until tonight and just update manually I think.
Edit: everytime i try and get that error message it actually turns the Wi-Fi off on the Vita. I have to go back into Vita settings and reconnect before trying again. Still isn't working though.
I'll have to wait until tonight and just update manually I think.
Edit: everytime i try and get that error message it actually turns the Wi-Fi off on the Vita. I have to go back into Vita settings and reconnect before trying again. Still isn't working though.
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Re: [RELEASE] 6.60 TN-V9
So when I went to move a game from my ps3 to the Vita, it was telling me I needed to update the software on my Vita. I don't feel safe doing so anymore, as I've spent time NOT updating it to get homebrew on it. Am I too outdated on 2.05 to get any of this running?
Edit: I've gotten Mad Blocker Alpha which, according to charts I've found, is a 1.81 software. I'm really hoping I'm not wasting money on this.
Edit: I've gotten Mad Blocker Alpha which, according to charts I've found, is a 1.81 software. I'm really hoping I'm not wasting money on this.
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Re: [RELEASE] 6.60 TN-V9
Voila peops src: https://www.mediafire.com/?s7t6642i7ln7x34
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- Joined: Thu Feb 20, 2014 12:38 pm
Re: [RELEASE] 6.60 TN-V9
FW:3.01 Numblast (eu)
sorry for my bad english
small problem
TN-V9 I can't leave thé game (PSP) with thé home button
I can leave thé NUMBLAST
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The problem is settled (start + select)
thank you very much Total Noob
sorry for my bad english
small problem
TN-V9 I can't leave thé game (PSP) with thé home button
I can leave thé NUMBLAST
=====
The problem is settled (start + select)
thank you very much Total Noob
Last edited by SMOKE on Tue Jun 17, 2014 8:38 pm, edited 1 time in total.
Reason: merged posts
Reason: merged posts
Re: [RELEASE] 6.60 TN-V9
Awesome!! Thank you so much for all your hard work!
updated it through internet auto update. 3.01 with 101 , Crash after updating, but everything is fine after relaunch.
Great job!!
updated it through internet auto update. 3.01 with 101 , Crash after updating, but everything is fine after relaunch.
Great job!!
Re: [RELEASE] 6.60 TN-V9
I have a Vita 1000 with 3.01 and the Numblast exploit. I updated from TN-V8 to TN-V9 via wifi, the updater ran and then I ended up frozen at a black screen. i waited for a while and then killed the exploit game. when I tried to go back into the exploit to restart TN-V9 the vita hung and I eventually had to do a full restart. however now it seems as though TN-V9 is installed and working.
Has anyone else had this sort of experience updating where first the XMB freezes on a black screen, then upon trying to restart TN-V, a full vita reset is needed?
How can I be sure that the upgrade finished all the way? should I delete it all and try to manually install TN-V9? or does the crashing happen after the update is finished?
Has anyone else had this sort of experience updating where first the XMB freezes on a black screen, then upon trying to restart TN-V, a full vita reset is needed?
How can I be sure that the upgrade finished all the way? should I delete it all and try to manually install TN-V9? or does the crashing happen after the update is finished?
Re: [RELEASE] 6.60 TN-V9
Can someone verify that the memory is now as follows:
2.12: 76MB (up from 64)
all others: 44MB (up From 32)
I'm just picking this from the way I read the change log. If the 2.12 version does not have any more than 64MB, I may consider upgrading from 2.12 just to get some newer games to run if required. I just was wondering if someone can actually confirm.
2.12: 76MB (up from 64)
all others: 44MB (up From 32)
I'm just picking this from the way I read the change log. If the 2.12 version does not have any more than 64MB, I may consider upgrading from 2.12 just to get some newer games to run if required. I just was wondering if someone can actually confirm.
2x Black PSP Slim 3000 - 6.60 cfw
White PS Vita Wifi - 4 /4 /32 GB - 3.18 eCFW TN-V10
Treb's Vita Guide: viewtopic.php?f=56&t=32136
White PS Vita Wifi - 4 /4 /32 GB - 3.18 eCFW TN-V10
Treb's Vita Guide: viewtopic.php?f=56&t=32136
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Re: [RELEASE] 6.60 TN-V9
2.12: 64MBtrebuin wrote:Can someone verify that the memory is now as follows:
2.12: 76MB (up from 64)
all others: 44MB (up From 32)
I'm just picking this from the way I read the change log. If the 2.12 version does not have any more than 64MB, I may consider upgrading from 2.12 just to get some newer games to run if required. I just was wondering if someone can actually confirm.
all others: 44MB
Re: [RELEASE] 6.60 TN-V9
Awesome work, as always. Can't wait to test things out!
Good to have you back again.
Good to have you back again.
PSVita 1001 - 3.60
PSVita 1004 - 3.60 IDU
PSVita 1004 - 2.02 TN-V
PSP 2004 - 6.60 ME-1.8 (TA-085v1)
PSP 1004 - 5.00 M33-6 (TA-081)
PSVita 1004 - 3.60 IDU
PSVita 1004 - 2.02 TN-V
PSP 2004 - 6.60 ME-1.8 (TA-085v1)
PSP 1004 - 5.00 M33-6 (TA-081)