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[Beta Test] 6.60 TN-V9

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

[Beta Test] 6.60 TN-V9

Post by Total-Noob »

Ehm...well no release :P BUT, now I've got your attention :P
I'm doing a database of all PSPEMU firmwares which is needed in TN-V9. Please run your exploit with the following file (overwrite the existing TN.BIN file with this one). It will lead you to a blue screen and exit with an error. You have to copy the savedata back from the PS Vita to the PC. You'll find a file called size.txt. Post the content of this file here in this topic with your Vita FW. DO NOT post a FW which already exists!

https://www.mediafire.com/?tg3coila4349byu

1.65/1.66/1.67,
1.69,
2.05,
2.06,

P.S. The compatibility of the PEOPS plugin has been enhanced alot!
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Last edited by Total-Noob on Thu Jun 12, 2014 5:40 pm, edited 8 times in total.
dboyz
Posts: 676
Joined: Sat Jun 09, 2012 6:33 am
Location: Russia, volgograd

Re: [RELEASE] 6.60 TN-V9

Post by dboyz »

Nice!! Thanks very much.
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JamppCobal
Posts: 242
Joined: Wed Dec 14, 2011 11:44 am

Re: [RELEASE] 6.60 TN-V9

Post by JamppCobal »

Total-Noob wrote:It will lead you to a blue screen and exit with an error.
If it matters, it didn't exit with an error, in fact it didn't exit at all. I had to use the PS Vita Recovery to restart the Vita. Anywho....
Vita on 1.80

Code: Select all

size: 0x0000BD40
PS VITA 1.80 Urbanix TN-B something awesomer
I absolutely LOVE IT when pirates are too stupid to get their stolen games to work!
Makes me laugh, every time :lol: :lol:
kakarotto
Posts: 145
Joined: Fri Jan 07, 2011 7:19 pm

Re: [RELEASE] 6.60 TN-V9

Post by kakarotto »

1.81 size: 0x0000BD40

EDIT: is it possible, same result as 1.80?
JamppCobal
Posts: 242
Joined: Wed Dec 14, 2011 11:44 am

Re: [RELEASE] 6.60 TN-V9

Post by JamppCobal »

kakarotto wrote:1.81 size: 0x0000BD40

EDIT: is it possible, same result as 1.80?
I thought the only change in 1.81 was to patch MHFU. Could be wrong though.
PS VITA 1.80 Urbanix TN-B something awesomer
I absolutely LOVE IT when pirates are too stupid to get their stolen games to work!
Makes me laugh, every time :lol: :lol:
ordi
Posts: 248
Joined: Sat Dec 29, 2012 6:53 pm
Location: Germany

Re: [Beta Test] 6.60 TN-V9

Post by ordi »

JamppCobal wrote:If it matters, it didn't exit with an error, in fact it didn't exit at all. I had to use the PS Vita Recovery to restart the Vita.
It takes a couple of seconds until the error shows up.

Vita on 2.12: size: 0x0000BF40
JamppCobal
Posts: 242
Joined: Wed Dec 14, 2011 11:44 am

Re: [Beta Test] 6.60 TN-V9

Post by JamppCobal »

ordi wrote:
JamppCobal wrote:If it matters, it didn't exit with an error, in fact it didn't exit at all. I had to use the PS Vita Recovery to restart the Vita.
It takes a couple of seconds until the error shows up.
I waited until the screen dimmed, but whatevs, I guess its not important anyhow.
PS VITA 1.80 Urbanix TN-B something awesomer
I absolutely LOVE IT when pirates are too stupid to get their stolen games to work!
Makes me laugh, every time :lol: :lol:
Belmondo
Posts: 102
Joined: Sat Jan 01, 2011 6:32 pm

Re: [Beta Test] 6.60 TN-V9

Post by Belmondo »

Thank you Total Noob, my VitaTV will be ready.. well after a new kxploit ;)
Max7731
Posts: 85
Joined: Thu Apr 04, 2013 6:11 pm

Re: [Beta Test] 6.60 TN-V9

Post by Max7731 »

FW: 3.01

EXPLOIT GAME: NUMBLAST

size: 0x0000CC40
eco95
Posts: 35
Joined: Wed Mar 13, 2013 3:41 pm

Re: [Beta Test] 6.60 TN-V9

Post by eco95 »

Dear Total-Noob,

I am Sorry for this off-topic post.

Could you please make "psx popsloader plugin" work for 6.60 TN-V9 ?

Some ps1 games need "popsloader" in order to run. For exmple, Final Fantasy 8, Mortal Kombat Trilogy...

The old version 660TNV-fix.rar(released on 2013/03/14) supported Popsloader.

please make the magic happens again on TN-V9.

Thank you so much in advance!! Truly appreciate all your hard work!!
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