yes, but what you said:TOcean wrote:Savedata exploit is USERMODE exploit yes, and i have kernel exploit in the psp loader.
Do you understand now?
is most likely falseTOcean wrote:psplink saied it is kxpoit
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yes, but what you said:TOcean wrote:Savedata exploit is USERMODE exploit yes, and i have kernel exploit in the psp loader.
Do you understand now?
is most likely falseTOcean wrote:psplink saied it is kxpoit
that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know aboutTOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
The savegame is usermode yes, but now is the savegame crashes.Acid_Snake wrote:that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know aboutTOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
then only usermode exploit patched, yes !?TOcean wrote:The savegame is usermode yes, but now is the savegame crashes.Acid_Snake wrote:that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know aboutTOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
did the loader's code point to the now-forbidden scratchpad to store its data? then it would explain the crash.TOcean wrote:The savegame is usermode yes, but now is the savegame crashes.
patched savegames won't even be loaded, so the exploit is still thereTOcean wrote:The savegame is usermode yes, but now is the savegame crashes.Acid_Snake wrote:that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know aboutTOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
^This x 50!Acid_Snake wrote:I vote for something like ms0:/PSP/HOMEBREW, in either way we should all agree to one, and only one, new paths for homebrews to avoid a messy ms0:/wololo wrote:do something in /PSP/GAME, and replace it with /PSP/VHBL
Thirded.DS_Marine wrote:^This x 50!Acid_Snake wrote:I vote for something like ms0:/PSP/HOMEBREW, in either way we should all agree to one, and only one, new paths for homebrews to avoid a messy ms0:/wololo wrote:do something in /PSP/GAME, and replace it with /PSP/VHBL
Please agree on location and filename so we don't need to move and/or rename everything if we switch between your stuff
Really, but i had read that if it is crash can you not more exploit it.Acid_Snake wrote: patched savegames won't even be loaded, so the exploit is still there
There is a difference between crash and "fixed". For example, the fixed Apache Overkill doesnt even load, it says "corrupt data", but an usermode exploit, which uses the "fixed" scratchpad (like TN explained) will just freeze, it can be loaded but will instantly freeze if you press X for actually loading it.TOcean wrote:The savegame is usermode yes, but now is the savegame crashes.Acid_Snake wrote:that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know aboutTOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit