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FW 2.10 - Blockade of TN-V.

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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StepS
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Re: FW 2.10 - Blockade of TN-V.

Post by StepS »

TOcean wrote:Savedata exploit is USERMODE exploit yes, and i have kernel exploit in the psp loader.
Do you understand now?
yes, but what you said:
TOcean wrote:psplink saied it is kxpoit
is most likely false
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Acid_Snake
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Re: FW 2.10 - Blockade of TN-V.

Post by Acid_Snake »

TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know about
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Re: FW 2.10 - Blockade of TN-V.

Post by TOcean »

Acid_Snake wrote:
TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know about
The savegame is usermode yes, but now is the savegame crashes.
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Re: FW 2.10 - Blockade of TN-V.

Post by GonnaGetPSVita »

TOcean wrote:
Acid_Snake wrote:
TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know about
The savegame is usermode yes, but now is the savegame crashes.
then only usermode exploit patched, yes !?
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StepS
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Re: FW 2.10 - Blockade of TN-V.

Post by StepS »

TOcean wrote:The savegame is usermode yes, but now is the savegame crashes.
did the loader's code point to the now-forbidden scratchpad to store its data? then it would explain the crash.
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Acid_Snake
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Re: FW 2.10 - Blockade of TN-V.

Post by Acid_Snake »

TOcean wrote:
Acid_Snake wrote:
TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know about
The savegame is usermode yes, but now is the savegame crashes.
patched savegames won't even be loaded, so the exploit is still there
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Re: FW 2.10 - Blockade of TN-V.

Post by DS_Marine »

Acid_Snake wrote:
wololo wrote:do something in /PSP/GAME, and replace it with /PSP/VHBL
I vote for something like ms0:/PSP/HOMEBREW, in either way we should all agree to one, and only one, new paths for homebrews to avoid a messy ms0:/
^This x 50! :D

Please agree on location and filename so we don't need to move and/or rename everything if we switch between your stuff
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Re: FW 2.10 - Blockade of TN-V.

Post by Theredbaron »

DS_Marine wrote:
Acid_Snake wrote:
wololo wrote:do something in /PSP/GAME, and replace it with /PSP/VHBL
I vote for something like ms0:/PSP/HOMEBREW, in either way we should all agree to one, and only one, new paths for homebrews to avoid a messy ms0:/
^This x 50! :D

Please agree on location and filename so we don't need to move and/or rename everything if we switch between your stuff
Thirded. :)

Thus as people move through the fazes of VHBL to ARK/TN-V they don't have to move anything. Makes things so much "nicer". I know ARK/TN-V "could" use the vhbl folder too, but that isn't going to be as well liked.
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Re: FW 2.10 - Blockade of TN-V.

Post by TOcean »

Acid_Snake wrote: patched savegames won't even be loaded, so the exploit is still there
Really, but i had read that if it is crash can you not more exploit it.
And another exploit i have i had found it in the 6.60 ofw on psp and i think it is working on the psp loader on the vita.
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Re: FW 2.10 - Blockade of TN-V.

Post by The Z »

TOcean wrote:
Acid_Snake wrote:
TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
that's a usermode exploit, not kxploit, and like I said, I doubt sony patched a usermode exploit it didn't know about
The savegame is usermode yes, but now is the savegame crashes.
There is a difference between crash and "fixed". For example, the fixed Apache Overkill doesnt even load, it says "corrupt data", but an usermode exploit, which uses the "fixed" scratchpad (like TN explained) will just freeze, it can be loaded but will instantly freeze if you press X for actually loading it.
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