Well I cant answer that question until knowing what you did. If youre not sure then it probably isnt. To get a kernel exploit you need a usermode exploit first btw.cosimo98 wrote: I do not know why i asked you,what do you think
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Well I cant answer that question until knowing what you did. If youre not sure then it probably isnt. To get a kernel exploit you need a usermode exploit first btw.cosimo98 wrote: I do not know why i asked you,what do you think
Do you have any plans of implementing this in TN-V?Total-Noob wrote:Yes, it's possible on 2.02. We just need to rewrite the data of 16 MB size to the memory each warm reboot. It'll make loading/exiting games a little bit slower.
Maybe he is talking about the kxploit used in 2.02 and belong...May we know what you did for a kexploit? Did you reverse stuff?
He probably just put h.bin and TN-V files inside apache overkill save, this will never workwolframio wrote:Maybe he is talking about the kxploit used in 2.02 and belong...May we know what you did for a kexploit? Did you reverse stuff?
The Z tweeted my post. And no, Sony didn't raised the RAM to 64 MB. It had always 64 MB, but the place was reserved. Now the place is cleared, so we don't need to backup/rewrite the memory.NNNRT wrote:The Z tweeted that Sony raised the PSP emulator's RAM to 64MB in the 2.10 update.
Oh, thanks for the info.Total-Noob wrote:The Z tweeted my post. And no, Sony didn't raised the RAM to 64 MB. It had always 64 MB, but the place was reserved. Now the place is cleared, so we don't need to backup/rewrite the memory.NNNRT wrote:The Z tweeted that Sony raised the PSP emulator's RAM to 64MB in the 2.10 update.