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FW 2.10 - Blockade of TN-V.

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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Jd8531
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Joined: Wed Apr 04, 2012 5:23 pm

Re: FW 2.10 - Blockade of TN-V.

Post by Jd8531 »

cosimo98 wrote: I do not know why i asked you,what do you think
Well I cant answer that question until knowing what you did. If youre not sure then it probably isnt. To get a kernel exploit you need a usermode exploit first btw.
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Theredbaron
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Re: FW 2.10 - Blockade of TN-V.

Post by Theredbaron »

Total-Noob wrote:Yes, it's possible on 2.02. We just need to rewrite the data of 16 MB size to the memory each warm reboot. It'll make loading/exiting games a little bit slower.
Do you have any plans of implementing this in TN-V?
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wolframio
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Re: FW 2.10 - Blockade of TN-V.

Post by wolframio »

May we know what you did for a kexploit? Did you reverse stuff?
Maybe he is talking about the kxploit used in 2.02 and belong...
Kankertje
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Re: FW 2.10 - Blockade of TN-V.

Post by Kankertje »

wolframio wrote:
May we know what you did for a kexploit? Did you reverse stuff?
Maybe he is talking about the kxploit used in 2.02 and belong...
He probably just put h.bin and TN-V files inside apache overkill save, this will never work
S1NFUL
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Re: FW 2.10 - Blockade of TN-V.

Post by S1NFUL »

dang, I'm late to the party. But regardless, I do agree with the PSP/HOMEBREW folder, as it seems the most logical and straightforward. Oh, and what about them ISOs?
Current tester of Qwikrazor87's creations & wizardry (3.51 & below)
Former tester of Total-Noob's creations & wizardry (3.01 & below)
Computer Science at Yale University, Class of 2019
Jd8531
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Joined: Wed Apr 04, 2012 5:23 pm

Re: FW 2.10 - Blockade of TN-V.

Post by Jd8531 »

ISOs should still be fine loading from the root.
NNNRT
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Re: FW 2.10 - Blockade of TN-V.

Post by NNNRT »

The Z tweeted that Sony raised the PSP emulator's RAM to 64MB in the 2.10 update.
dimy93
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Re: FW 2.10 - Blockade of TN-V.

Post by dimy93 »

Why sony keeps changing the write permissions on pspemu's file system - I don't get it. Obviously games need to write in the savedata folder at least so they cannot prevent us of writting files and therefore running stuff. Moreover this no-PSP\GAME thing only prevents us of running homebrews and therefore is not real anti-piracy measure-it only pottentionally reduces the homebrew compatibility of VHBL ..... :| :| :|
Total-Noob
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Re: FW 2.10 - Blockade of TN-V.

Post by Total-Noob »

NNNRT wrote:The Z tweeted that Sony raised the PSP emulator's RAM to 64MB in the 2.10 update.
The Z tweeted my post. And no, Sony didn't raised the RAM to 64 MB. It had always 64 MB, but the place was reserved. Now the place is cleared, so we don't need to backup/rewrite the memory.
NNNRT
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Re: FW 2.10 - Blockade of TN-V.

Post by NNNRT »

Total-Noob wrote:
NNNRT wrote:The Z tweeted that Sony raised the PSP emulator's RAM to 64MB in the 2.10 update.
The Z tweeted my post. And no, Sony didn't raised the RAM to 64 MB. It had always 64 MB, but the place was reserved. Now the place is cleared, so we don't need to backup/rewrite the memory.
Oh, thanks for the info.
By the way, I think future system updates will block nearly everything related to exploits, so I don't think we'll ever get the Vita hacked. :(
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