The problem: The triangle is drawn and rotates on screen, but the 3rd vertex, the last one declared, is drawn so far out of range that the RGB triangle looks more like an RG rectangle.
EDIT: I no longer think the wvpData[] is the problem, as changing the color of the first vertice to blue breaks the program.... It's got to be a memory size/alignment/allocation issue, or shader program creation issue... or something. I'm grasping at straws here! lol
I've been working on this for a few days now, and unfortunately I don't have very much time to allocate to it. I have the code posted on git and I would appreciate some outside knowledge from some nice people that may be willing to help. My goal for this is to get it working, then it could be stripped down (i.e. the logger class) to be simple enough to use as a sample for people in the open source vitasdk. There aren't many cpp samples and there aren't any 3D samples, let alone anything that fully sets up the gxm and shader patcher.
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