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any way to reverse vita kernel modules?

Open discussions on programming specifically for the PS Vita.
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grief3r
Posts: 358
Joined: Sat Nov 09, 2013 4:12 am

any way to reverse vita kernel modules?

Post by grief3r »

id like to at least be able to look at the asm code if possible
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PSV1001 2.61 FieldRunners
PSP1001 6.60 Pro-C
PSP 3001 6.20 Pro-C2
yifanlu
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Joined: Sun Mar 11, 2012 6:42 am
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Re: any way to reverse vita kernel modules?

Post by yifanlu »

You and me both buddy.
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King Clyde
Posts: 112
Joined: Sat Jun 27, 2015 4:09 pm

Re: any way to reverse vita kernel modules?

Post by King Clyde »

Wait... wouldn't an IDAPro plugin be able to do the trick?
wth
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Re: any way to reverse vita kernel modules?

Post by wth »

lol
grief3r
Posts: 358
Joined: Sat Nov 09, 2013 4:12 am

Re: any way to reverse vita kernel modules?

Post by grief3r »

But wait there is work on psp2sdk api documentation which means someone somehow managed to reverse some of it?
PSV1001 2.61 FieldRunners
PSP1001 6.60 Pro-C
PSP 3001 6.20 Pro-C2
John Dupe
Posts: 79
Joined: Sun Jun 28, 2015 9:24 pm

Re: any way to reverse vita kernel modules?

Post by John Dupe »

Where in the file system are these kernel files located?
Stuff I've done:
libvita3d
retme
Posts: 1
Joined: Sun Dec 07, 2014 7:38 pm

Re: any way to reverse vita kernel modules?

Post by retme »

removed
Last edited by retme on Sun Aug 07, 2016 10:55 pm, edited 1 time in total.
sickness01
Posts: 30
Joined: Tue Sep 18, 2012 7:13 pm

Re: any way to reverse vita kernel modules?

Post by sickness01 »

yifanlu wrote:You and me both buddy.
i wish there was a thumbs up or like button. i laughed so hard when i read that and thought of the tone of voice it would have been said in lol
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