Re: Finally... some Christmas cheer!
Posted: Thu Jan 22, 2015 4:19 am
never mind i got some awesome help from Freakler thanks ever so much
Gaming/Programming community
http://www.wololo.net/talk/
Thanks that will save me some time and aggravation considering i use two different accounts EU and US =DChicharito47 wrote:OOooooh YES! Finally! I signed Tekken 6 and works! I must used EU version on EU based game. You can't combinate EU-USA and conversely. If you have EU based game, you must use only EU game to sign. I lost lots of time and it was so easy...
I disagree. I used an EU game to sign a JP game.Chicharito47 wrote:OOooooh YES! Finally! I signed Tekken 6 and works! :D I must used EU version on EU based game. You can't combinate EU-USA and conversely. If you have EU based game, you must use only EU game to sign. I lost lots of time and it was so easy... :D
Ok, maybe Tekken is exception.I disagree. I used an EU game to sign a JP game.
thanks for the little updateHykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks Hykem any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.