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Re: Finally... some Christmas cheer!

Posted: Thu Jan 22, 2015 4:19 am
by riddle43
never mind i got some awesome help from Freakler thanks ever so much

Re: Finally... some Christmas cheer!

Posted: Thu Jan 22, 2015 4:56 am
by ss4gogeta069
So freakler got you working huh?

Re: Finally... some Christmas cheer!

Posted: Fri Jan 23, 2015 4:20 pm
by Chicharito47
OOooooh YES! Finally! I signed Tekken 6 and works! :D I must used EU version on EU based game. You can't combinate EU-USA and conversely. If you have EU based game, you must use only EU game to sign. I lost lots of time and it was so easy... :D

Re: Finally... some Christmas cheer!

Posted: Fri Jan 23, 2015 4:32 pm
by Alpmaster
Chicharito47 wrote:OOooooh YES! Finally! I signed Tekken 6 and works! :D I must used EU version on EU based game. You can't combinate EU-USA and conversely. If you have EU based game, you must use only EU game to sign. I lost lots of time and it was so easy... :D
Thanks that will save me some time and aggravation considering i use two different accounts EU and US =D

Re: Finally... some Christmas cheer!

Posted: Fri Jan 23, 2015 4:33 pm
by The Z
Chicharito47 wrote:OOooooh YES! Finally! I signed Tekken 6 and works! :D I must used EU version on EU based game. You can't combinate EU-USA and conversely. If you have EU based game, you must use only EU game to sign. I lost lots of time and it was so easy... :D
I disagree. I used an EU game to sign a JP game.

Re: Finally... some Christmas cheer!

Posted: Fri Jan 23, 2015 4:35 pm
by Chicharito47
I disagree. I used an EU game to sign a JP game.
Ok, maybe Tekken is exception.

Re: Finally... some Christmas cheer!

Posted: Sat Jan 24, 2015 8:41 pm
by Hykem
Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.

Re: Finally... some Christmas cheer!

Posted: Sat Jan 24, 2015 9:48 pm
by dark69
Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks for the little update

Re: Finally... some Christmas cheer!

Posted: Sat Jan 24, 2015 10:25 pm
by Belmondo
Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks Hykem :) any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?

it might help improve compatibility on vita..

Re: Finally... some Christmas cheer!

Posted: Sun Jan 25, 2015 2:02 pm
by maciak
Hi,
I want to sign assassins creed bloodlines ULUS10455 to use it with go sudoku but I dont exactly know how to sign it. Can anyone point me on how to sign eboot.bin nd what tag to use and then what cid and key to use while converting to pbp? Just bo be clear I've used this link to download pkg file http://***/cdn/UP0001/NPUH10032_00/BcIxWdxWHh1k38AgsVVmF7gAChhgWpNgnVEjvsggM0l305t9AJPvii3vprDjhdqFoAehEifvpWSojpbehdgyaKfGWINdr8bo8wudc.pkg and then I used PSN.PKG.Decryptor.&.Extractor.v1.84-LMAN to extract iso from it.