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TUTORIAL to Launch psp games from LiveArea

Open discussions on programming specifically for the PS Vita.
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mr.gas
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TUTORIAL to Launch psp games from LiveArea

Post by mr.gas »

Today we decided to release our method to run psp games from LiveArea (as bubbles), so here is your christmas gift :

We managed to grab arguments passed to pspemu app when you start a game :

originalpath=ux0:pspemu/PSP/GAME/NPUG80318& selfpath=ux0:pspemu/PSP/GAME/NPUG80318/EBOOT.PBP& discid=NPUG80318&parentallevel=3&gamedataid=&appver=00.00& bootable=1&category=EG

So as you can see, arguments are splitted with '&', and folder name is shown at the beggining, that means we can inject our own arguments by renaming the folder of our game :)

So, the trick is to rename a psn game to MyHomebrew&
Then, create another folder named MyHomebrew
Finally, rebuild database.

When you will start the game, the EBOOT.PBP from MyHomebrew folder will be started instead of MyHomebrew& eboot.

So all you have to do is sign your homebrew using fake_np with the original psn game eboot as base eboot (tutorials are available everywhere, just google it) and put the signed eboot into the MyHomebrew folder

Start the psn game from the LiveArea, your homebrew will now run !

this method works up to fw 3.35

Have fun and merry christmas to everyone !
~mr.gas and tomtomdu80
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Last edited by mr.gas on Thu Dec 25, 2014 1:13 pm, edited 1 time in total.
jeerum
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Joined: Tue Oct 05, 2010 2:16 pm
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Re: TUTORIAL to Launch psp games from LiveArea

Post by jeerum »

Thanks!
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Ryugi
Posts: 49
Joined: Sun Sep 30, 2012 6:39 pm

Re: TUTORIAL to Launch psp games from LiveArea

Post by Ryugi »

Thanks! i hope in a thez video tutorial hahahaha
ANiMeX
Posts: 19
Joined: Fri Apr 20, 2012 6:16 pm

Re: TUTORIAL to Launch psp games from LiveArea

Post by ANiMeX »

Does this require a VHBL exploit game?
The Z
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Re: TUTORIAL to Launch psp games from LiveArea

Post by The Z »

ANiMeX wrote:Does this require a VHBL exploit game?

You have to rename the folder somehow, so yes, a VHBL is required (or a lower fw with an already working exploit, which then is updated to 3.35).
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kidofsea
Posts: 16
Joined: Sat Jun 21, 2014 9:08 am

Re: TUTORIAL to Launch psp games from LiveArea

Post by kidofsea »

so if i understand correctly we have to give up one psn game for the homebrew we want? im not complaining or nothing but i cant really understand most of the tutorial could someone post something a little more newbie friendly because altought im used to hard stuff (i used to use pandoras battery and stuff like that) i really did not get the vita thing yet im currently using a patapon 2 exploit on my 3.18 vita thank you in advance

PS: im not refering to signing the eboot cause i know how to do that i just dont get the rest
BlackDaemon
Posts: 28
Joined: Tue May 10, 2011 8:30 am

Re: TUTORIAL to Launch psp games from LiveArea

Post by BlackDaemon »

Great release, thanks! :) And merry christmas! ;)
mummysboy
Posts: 135
Joined: Thu Jan 16, 2014 10:35 pm

Re: TUTORIAL to Launch psp games from LiveArea

Post by mummysboy »

The bit i am stuck on is

"put the signed EBOOT into the MYHomebrew folder"

Using filer its renamed Qboot
Using FTP it Becomes Fboot.

If i install it via TNV its an Fboot

Can you shed more light on this stage?
mr.gas
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Joined: Sat Apr 05, 2014 6:35 pm
Location: YEMEN

Re: TUTORIAL to Launch psp games from LiveArea

Post by mr.gas »

mummysboy wrote:The bit i am stuck on is

"put the signed EBOOT into the MYHomebrew folder"

Using filer its renamed Qboot
Using FTP it Becomes Fboot.

If i install it via TNV its an Fboot

Can you shed more light on this stage?
rename the (FBOOT.PBP) to (EBOOT.PBP.)
Shadowfuuk
Posts: 18
Joined: Sat Dec 15, 2012 3:43 pm

Re: TUTORIAL to Launch psp games from LiveArea

Post by Shadowfuuk »

1. i want to thank mr.gas & Major.tom to release This
2.i have 3.35 fw right now no VHBL could i use this OR not
i was have tn-v on 3.01 101-in-1 megamix .............................
The Z wrote:
ANiMeX wrote:Does this require a VHBL exploit game?

You have to renam the folder somehow, so yes, a VHBL is required (or a lower fw with an already working exploit, which then is updated to 3.35).
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