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hubble-bubble :)

Open discussions on programming specifically for the PS Vita.
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dimitri_lucas
Posts: 38
Joined: Tue Dec 02, 2014 6:46 pm

Re: hubble-bubble :)

Post by dimitri_lucas »

dboyz wrote:I went through this thread several times before :idea:
viewtopic.php?t=30924
EBOOT.PBP is possible thank's to @Kuin00 trick. here how

- Put EBOOT.PBP in exploit savedata
- copy via CMA to Ps Vita
- open PSP Filer, you will find it there.

but it is useless, as @Kuin00 stated and i just tested it.
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kuin00
Posts: 14
Joined: Sun Oct 07, 2012 4:29 pm

Re: hubble-bubble :)

Post by kuin00 »

https://twitter.com/karehaani
my Twitter account

by kuin00 (Patchouli)'karehaani)

Image

In PARAM.PBP trick in my power
Start can not be

This image is meaningless (ignored) start
I English sorry'

But homebrew start my way is not allowed
Let me back up .....

My thought was how all meaningless
To waste of time to examine

nothing seems to work. :|
Too bad .....(ToT)
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my English is not good
I Japanese ($・・)/~~~
(+o+) ( ^^) _U
mr.gas
Guru
Posts: 163
Joined: Sat Apr 05, 2014 6:35 pm
Location: YEMEN

Re: hubble-bubble :)

Post by mr.gas »

if u want the game to run just edit the DISCID of param.pbp to the one in the orginal eboot
for example
EBOOT.PBP DISCID=NPUZ00001
PARAM.PBP DISCID=NPUZ00001
.
romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
Contact:

Re: hubble-bubble :)

Post by romain337 »

Hi guys I have a simple question.

I'm on firmware 3.01 with the Megamix exploit.

What will happen if I clone the Megamix bubble, rename the GAMEID of the cloned bubble to something else, then update the firmware to an upper version? I remember the Homebrew channel on Wii was using a new TITLEID after each ninty's update to bypass the new protection. Did I explain well? Hope :)

Have a good day
kuin00
Posts: 14
Joined: Sun Oct 07, 2012 4:29 pm

Re: hubble-bubble :)

Post by kuin00 »

mr.gas wrote:if u want the game to run just edit the DISCID of param.pbp to the one in the orginal eboot
for example
EBOOT.PBP DISCID=NPUZ00001
PARAM.PBP DISCID=NPUZ00001
.
that (PARAM.PBP)trick was a real disappointment. ........ :|

i'm so frustrated..... :roll:
Work hard :cry:
my English is not good
I Japanese ($・・)/~~~
(+o+) ( ^^) _U
The Z
VIP
Posts: 5505
Joined: Thu Jan 27, 2011 4:26 pm
Location: Deutschland
Contact:

Re: hubble-bubble :)

Post by The Z »

romain337 wrote:Hi guys I have a simple question.

I'm on firmware 3.01 with the Megamix exploit.

What will happen if I clone the Megamix bubble, rename the GAMEID of the cloned bubble to something else, then update the firmware to an upper version? I remember the Homebrew channel on Wii was using a new TITLEID after each ninty's update to bypass the new protection. Did I explain well? Hope :)

Have a good day
The patch is in the firmware itself, it is not simple the ID itself.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞
BATMAN-787
Posts: 33
Joined: Sun Oct 07, 2012 9:38 pm

Re: hubble-bubble :)

Post by BATMAN-787 »

wth wrote:Lost 568MB again lol guess all that space can be some use now :p
i know a fix for this:

1. copy your save exploit to the destination root where the game is.
example:
(where the lost UN-deletable file>/PSP/GAMEX/NPGU801X1/EBOOT.PBP)
(where the save-data exploit file is going>/PSP/GAMEX/)
2. rename the "SAVEDATA" folder to "SAVEDATAX" and "GAMEX" folder to "SAVEDATA"
3. use the PS Vita content manager to delete the corrupted file.
4. re-copy game exploit using cma/qcma back to gain the license
5. re do steps 1-4 to delete more files if needed

enjoy
dboyz
Posts: 676
Joined: Sat Jun 09, 2012 6:33 am
Location: Russia, volgograd

Re: hubble-bubble :)

Post by dboyz »

BATMAN-787 wrote:
wth wrote:Lost 568MB again lol guess all that space can be some use now :p
i know a fix for this:

1. copy your save exploit to the destination root where the game is.
example:
(where the lost UN-deletable file>/PSP/GAMEX/NPGU801X1/EBOOT.PBP)
(where the save-data exploit file is going>/PSP/GAMEX/)
2. rename the "SAVEDATA" folder to "SAVEDATAX" and "GAMEX" folder to "SAVEDATA"
3. use the PS Vita content manager to delete the corrupted file.
4. re-copy game exploit using cma/qcma back to gain the license
5. re do steps 1-4 to delete more files if needed

enjoy
Thx mate!! really appreciate it to the max :D
we forgive but we never forget
wth
HBL Developer
Posts: 834
Joined: Wed Aug 31, 2011 4:44 pm
Contact:

Re: hubble-bubble :)

Post by wth »

Already did this, undeletables are like ms0:/trash/GAME/id/EBOOT.PBP, alternatives I used when I renamed PSP to PSPbis and forgot to rename back to PSP lol
dboyz
Posts: 676
Joined: Sat Jun 09, 2012 6:33 am
Location: Russia, volgograd

Re: hubble-bubble :)

Post by dboyz »

wth wrote:Already did this, undeletables are like ms0:/trash/GAME/id/EBOOT.PBP, alternatives I used when I renamed PSP to PSPbis and forgot to rename back to PSP lol
how about renaming "trash" to PSP (have to rename your default PSP folder to something else first)
-GAME-->GAMEX (trash/GAME)
-create new "GAME" folder
-*follow those steps mentioned by BATMAN-787
-copy your exploitable game via CMA

*UPDATE: sry this may help you to delete others eboots but not your exploit game eboot =/
Last edited by dboyz on Thu Dec 04, 2014 5:47 pm, edited 3 times in total.
we forgive but we never forget
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