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Qcma - Crossplatform content manager for the PSVita

Open discussions on programming specifically for the PS Vita.
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EchoDev
Posts: 68
Joined: Mon Mar 24, 2014 12:46 pm

Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by EchoDev »

jotax wrote:code! in a windows 7 x64, the antivirus installed neutralizes and remove the application.
It's a false positive. Nothing to worry about
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jotax
Posts: 77
Joined: Mon Dec 20, 2010 3:40 am

Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by jotax »

EchoDev wrote:
jotax wrote:code! in a windows 7 x64, the antivirus installed neutralizes and remove the application.
It's a false positive. Nothing to worry about
ok thanks ;)
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themaliciouscodeuser
codestation
Big Beholder
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Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by codestation »

jotax wrote:code! in a windows 7 x64, the antivirus installed neutralizes and remove the application.
https://www.virustotal.com/en/file/ab06 ... 399211523/

Also most Windows antivirus sucks, tried to look for "W32/Exploit.gen" online and in various virus encyclopedias and found nothing. Is a horrible tactic to guess for a possible virus and delete your files without a second thought.

You can also compile the app yourself and the nsis installer script is available as well.
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
SMOKE
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Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by SMOKE »

@codestation
Here's all the commands to install via the ppa:

Code: Select all

sudo add-apt-repository ppa:codestation404/qcma
sudo apt-get update
sudo apt-get install qcma

Also, to update, you can either go to the update manager in your dash or via terminal:

Code: Select all

sudo update-manager
haxxey
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Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by haxxey »

Progress on the SQL backend?
We are such stuff as dreams are made on, and our little life is rounded with a sleep.
jotax
Posts: 77
Joined: Mon Dec 20, 2010 3:40 am

Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by jotax »

codestation wrote:
jotax wrote:code! in a windows 7 x64, the antivirus installed neutralizes and remove the application.
https://www.virustotal.com/en/file/ab06 ... 399211523/

Also most Windows antivirus sucks, tried to look for "W32/Exploit.gen" online and in various virus encyclopedias and found nothing. Is a horrible tactic to guess for a possible virus and delete your files without a second thought.

You can also compile the app yourself and the nsis installer script is available as well.
ok,
I take note your point

:)

good work!
themaliciouscodeuser
SMOKE
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Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by SMOKE »

@codestation

After the new ppa install I did, QCMA won't transfer any PSP savedata to my Vita.
I'm gonna see if I can dig up that old post in this thread and get a debug log of what it's doing
codestation
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Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by codestation »

Fixed in 0.3.2. Currently building the packages, they will be ready in the next hour.

edit: trere is a weird bug (probably an old one), will fix it then rebuild 0.3.2 again.
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
SMOKE
Retired Mod
Posts: 3673
Joined: Tue Apr 17, 2012 10:00 pm
Location: USA
Contact:

Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by SMOKE »

codestation wrote:Fixed in 0.3.2. Currently building the packages, they will be ready in the next hour.
Ok thanks codestation :)
Xian Nox
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Re: QCMA - Cross-platform content manager for the PSVita (0.

Post by Xian Nox »

@codestation:
So, was writing a script to automatically tweak spec files for new releases for a random program I was writing, do you think it would be of use for qcma?
Use is something like this:

Code: Select all

./genspec.py --ver 0.1.1 --rev 1 quill-template-openSUSE.spec
And it generates a 'quill-0.1.1-openSUSE.spec'. If usable, any recommendations or ideas what I should improve? (except for my terrible terrible python)
Also, I'm trying to understand the debian build system better, do you know of a place with a decent explanation?
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