http://lolhax.org/2012/03/29/kermit/josemetallica wrote:https://github.com/DaveeFTW/vita_kermit
hmm interesting info about sceKermit, this is off topic though..
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http://lolhax.org/2012/03/29/kermit/josemetallica wrote:https://github.com/DaveeFTW/vita_kermit
Hmmm, still, there should be a way other hardware parts communicate with RAM (DMA, etc...). Hooking those buses will surely give useful info.yifanlu wrote:1) the ram is embedded in the CPU. That could (and most likely will) be a huge problem.
Probably, but still useless because we don't know anything about PSV's internals.yifanlu wrote:3) there could be an privilege escalation exploit with the vita->psp Kermit protocol, it's a good place to look
I don't think you understand what we are working to accomplish here.konit_oo wrote:I know that i'm going to say is a bit off topic but I've other idea. It isn't connected with creating CFW for vita. So the idea... I read somewhere that if you make back up of PSV system, CMA will make a copy on your computer that'll include all of your videos, photos, applications and games. So if that's right we could theoretically find all of those back upped files and share them to other computer and then put them in another PS Vita system via CMA. So, on that way if my supposition is right we can share some 'legal' games on 'legal way', right? I haven't tried that so say what is the obstacle/flaw on entire idea or just your thought.
http://www.ifixit.com/Teardown/PlayStat ... own/7872/1 there you gom0skit0 wrote:Probably, but still useless because we don't know anything about PSV's internals.
That provides no useful information unfortunately.garrei wrote:http://www.ifixit.com/Teardown/PlayStat ... own/7872/1 there you gom0skit0 wrote:Probably, but still useless because we don't know anything about PSV's internals.